Prerequisite: Requires an intelligence score of 15 or higher Requires a Wisdom score of 10 or higher
When encountering a person that speaks an unknown language, a player with this feat can potentially understand what that person is saying.
- At the DM's discretion, roll a d20 to determine how much is perceived from the unknown speech.
Additionally, at the DM's discretion, if enough time is spent with a group of people who speak an unknown language, a player with this feat may, over time, gain mastery of that language in phases.
- After a certain amount of time the player will learn a rudimentary version of the language (ex: Rough Common, Rough Triton)
- After longer exposure, the player will have mastered the full version of the language
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