KRAKEN PRIEST
Speed 30 ft., swim 30 f
STR
DEX
CON
12 (41)
10 (+0)
16 (+3)
INT
WIS
10 (+0) 15 (+2)
CHA
14 (+2)
skills Perception +5
Senses passive Perception 15
Languages any two languages
Challenge S (1,800 XP)
Proficiency Bonus +3
Amphibious. The priest can breathe air and water
ACTIONS
Multiattack. The priest makes two Thunderous Touch or
Thunderbolt attacks,
Thunderous Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one
target. Hit: 27 (5d10) thunder damage.
thunderbolt. Ranged Spell Attack: +5 to hit, range 60 ft., one
parget. Hit: 11 (2d10) lightning damage plus 11 (2d10) thunder
damage, and the target is knocked prone.
Spellcasting. The priest casts one of the following spells,
requiring no material components and using Wisdom as the
spellcasting ability (spell save DC 13):
At will: command, create or destroy water
3/day each: control water, darkness, water breathing, water walk
1/day: Evard's black tentacles
Voice of the Kraken (Recharges after a Short or Long Rest). A
kraken speaks through the priest with a thunderous voice au.
dible within 300 feet. Creatures of the priest's choice that can
hear the kraken's words (which are spoken in Abyssal, Infernal,
or Primordial) must succeed on a DC 14 Wisdom saving throw
or be frightened of the priest for 1 minute. A frightened target
can repeat the saving throw at the end of each of its turns, end.
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