You have studied a form of unarmed combat and are a martial artist. You gain the following benefits:
- Increase your Strength or Dexterity score by 1, to a maximum of 20.
- You can roll a d4 in place of the normal damage of your unarmed strike. Additionally, when you strike a creature with an unarmed attack you may attempt you may use your bonus action to make an unarmed attack or grapple attempt.
- Choose and Learn One martial arts style below. You can take this feat a maximum of 3 times.
Crashing Wave Style:
- When you make an unarmed strike against a creature and beat the target’s AC by 5 or more, you can move it 5 feet in a direction of your choice.
- When you take the Attack action, you can use a bonus action on the same turn to make an unarmed strike against a creature within 5 feet. If this unarmed strike hits, you deal no damage and instead knock the creature prone or push the creature 5 feet in any direction (your choice)
Drunken Monkey Style
- When you take the Dash or Dodge action on your turn, you can make one unarmed strike as a bonus action.
- When a creature moves out of your reach, you can use your reaction to attempt to grapple the creature.
Fanged Serpent Style
- When a creature within 5 feet misses you with an attack, you can use your reaction to make one unarmed strike against that creature.
- You learn to strike your enemies’ vital organs, causing them to discharge dangerous toxins into their own bodies. Once per turn when you deal damage to a creature with an unarmed strike, you can deal an additional 1d4 poison damage.
Iron Fist Style
- When you roll a 1 or 2 on a damage die for an unarmed strike that applied your Strength modifier to the attack and damage roll, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2.
- Before you make an unarmed strike, you can choose to take a penalty to the attack roll equal to your proficiency bonus. If the attack hits, you add twice your proficiency bonus to the attack’s damage.
Silent Shadow Style
- Your unarmed strikes count as having the finesse weapon property.
- You can use a bonus action on each of your turns to take the Disengage or Hide action.
Spider Clan Style
- You gain a climbing speed equal to your base walking speed.
- When you take the Attack action and replace one or more of your attacks with a grapple, you can make an additional unarmed strike attack as part of the same action.
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