Artificer Gadget-Ammo Image

After a long rest, choose one Cantrip available to your character using your INT-modifier for gadgets which you can apply to a projectile. You can apply these gadgets to a maximum times of 2X(proficiency bonus). The chosen Cantrip replaces Piercing\Slashing\Blunt damage of the projectile.

You must announce using such gadget before attacking. Activated gadgets can be kept or distributed as you choose.
You can only attack with one gadget pr. turn.

On a Short Rest, regain 1d4 uses. Any gadget loses its effect upon a Long Rest.

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4/18/2019 3:10:51 AM
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Artificer Gadget-Ammo Image

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