You may mentally wield magic weapons, overcoming the physical weakness of your race, while freeing your hands to cast your magic. You are also able to weave your attacks in between your spells for devastating effects.
- You may mentally move Magical Weapons (and only Magical Weapons) you possess around without using your body. This allows you to use your Dexterity modifier for the attack and damage rolls instead of your strength modifier, and ignore the Heavy weapon property. As long as you are attuned to the magical weapon, you are proficient with it.
- When you use your action to cast a cantrip, you can make one weapon attack with your attuned magical weapon as a bonus action. For this attack it may gain the same range as your previously cast cantrip. At 10th level, you learn how to make your weapon strikes undercut a creature's resistance to your spells. When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn.
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