A swell of power rushes to your hands as you release a devastating blast of pure Ki energy, the more Ki points used the more powerful the wave.
When using 2 Ki points, the wave does 1D4+4 damage, maximum of 3d4+12
When using 4 Ki points, the wave does 1D6+6 damage, maximum of 3d6+18
When using 6 Ki points, the wave does 1d8+8 damage, maximum of 3d8+24
When using 8 Ki points, the wave does 1d10+10 damage, maximum of 3d10+30
When using 10 Ki points, the wave does 2d6+12 damage, maximum of 6d6+34
When using 12 Ki points, the wave does 2d10+20 damage, Maximum of 6d10+60
The wave may also be held and channelled across multiple turns with a maximum of 3 turns, each turn causes you to use your action to maintain the blast with a concentration roll, as it becomes more and more deadly, for every turn used holding the Hokkyokusei wave/Ki wave at higher levels, the user sustains injuries to his/her self.
After holding the wave for 3 rounds at 8 Ki points the user sustains 1 level of exhaustion, 2 levels of exhaustion at 10 Ki points, and 3 levels of exhaustion at 12 Ki points.
the Hokkyokusei wave requires 2 hands.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/29/2019 1:04:29 PM
|
2
|
1
|
1
|
Coming Soon
|
|
|
4/28/2019 3:52:46 AM
|
182
|
1
|
--
|
Coming Soon
|
Comments