Desert Wind Style Image
Prerequisite: Requires a Dexterity score of 13 or higher.
 

The Desert Wind style focuses on quick movement and swirling, flaming strikes. Select one of the following weapons: scimitar, light mace, sickle, or spear. You gain proficiency with the weapon, if not already proficient.

You gain 2 ki points. You regain your ki points when you finish a short or long rest.

You learn one Desert Wind maneuver of your choice, which you can perform with your selected weapon. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (appropriate to your selected weapon).

Burning Blade. As a bonus action, you can spend 1 ki point and your melee attacks with your weapon gain bonus fire damage equal to your Dexterity modifier until the end of your turn.

Flame's Blessing. When you take fire damage, you can spend 1 ki point as a reaction to gain resistance to fire damage until the start of your next turn.

Dragon's Flame. Prerequisite: 7th level. When you take the Attack action on your turn, you can spend 2 ki points and replace one of your attacks with a burst of flaming ki. All creatures in a 15-foot cone must make a Dexterity saving throw, or take 3d6 fire damage on a failure. On a success, the creature takes half damage.

Ring of Fire. Prerequisite: 10th level. As an action, you may spend 3 ki points. You double your movement speed and until the end of your turn. All of your movement must be along continuous, solid ground. You leave a trail of flames 5 feet wide and 5 feet tall in your wake. When the trail of fire appears, all creatures in its area must make a Dexterity saving throw. On a failed save, the flames deal 5d6 fire damage, or half as much on a successful save.

The trail of fire deals 5d6 fire damage to each creature that ends its turn within 5 feet of it. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there.

The trail of fire lasts until the start of your next turn.

Phoenix Dance. Prerequisite: 15th level. When you move, you may spend 4 ki points. You gain a fly speed equal to your movement speed until you stop moving. When you stop moving, you deal 8d6 fire damage to all creatures within 10 feet of you. Creatures in the area may make a Dexterity saving throw, taking only half damage on a success.

 

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Desert Wind Style Image

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