Disciples of the Tiger Claw style are known for wielding two weapon and their reckless ferocity. Select one of the following weapons: sickle, handaxe, greataxe, and unarmed strike. You gain proficiency with the weapon, if not already proficient.
You gain 2 ki points. You regain your ki points when you finish a short or long rest.
You learn one Tiger Claw maneuver of your choice, which you can perform with your selected weapon. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (appropriate to your selected weapon).
Twin Claws. You can choose to deal slashing damage with your unarmed strikes.
Blood in the Water. When you make a consecutive attack against a creature you've already attacked this turn, you gain a +2 bonus to your damage roll. This bonus increases to +3 at 9th level, and to +4 at 16th level.
Violent Delight. Prerequisite: 7th level. When you reduce a creature to 0 hit points, you may spend 1 ki point. All enemies within 30 feet of you must make a Wisdom saving throw, or become frightened on a failure.
Prey on the Weak. Prerequisite: 10th level. When an enemy within 10 feet of you is reduced to 0 hit points, you can spend 1 ki point and make a melee attack against a creature within reach.
Feral Frenzy. Prerequisite: 15th level. As a bonus action, you may spend 1 ki point when you take an Attack action to make up to three additional weapon attacks, provided each attack targets the same creature.
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6/11/2022 10:35:32 PM
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