Setting Sun Style Image
Prerequisite: Requires a Wisdom score of 13 or higher.
 

The Setting Sun school is a defensive style that maneuvers foes around and redirects their attacks. Select one of the following weapons: quarterstaff, shortsword, flail, unarmed strike. You gain proficiency with the weapon, if not already proficient.

You gain 2 ki points. You regain your ki points when you finish a short or long rest.

You learn one Setting Sun maneuver of your choice, which you can perform with your selected weapon. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (appropriate to your selected weapon).

Clever Positioning. When you hit a creature with a melee attack, you may spend 1 ki point and the target creature must make a Dexterity saving throw. On a failure, you and the creature switch positions. If one creature is larger than the other, it may occupy any square that the larger creature previously occupied.

Sublime Throw. When you initiate a grapple against a creature, you may spend 1 ki point and add your Dexterity modifier to your Strength (Athletics) check. On a success, you may push the creature 15 feet in any direction along the ground and knock it prone instead of grappling it.

Mirrored Pursuit. Prerequisite: 7th level. When an enemy within 5 feet of you moves, you may can move up to any square adjacent to the hostile creature as soon as it stops moving, as long as the distance you cover is less than or equal to your movement speed. This movement does not provoke opportunity attacks.

Feigned Opening. Prerequisite: 10th level. When a creature you provoke an opportunity attack, you can spend 1 ki point. If the attack misses you, you may make a single weapon attack with advantage against the triggering creature. If the attack hits you, the triggering creature provokes an opportunity attack from all allied creatures that threaten it.

Fool's Strike. Prerequisite: 15th level. When a creature attacks you, you may spend 2 ki points as a reaction to impose disadvantage on the attack roll. If the attack misses you, the attack instead hits a creature within 5 feet of you (including the triggering creature) you choose.

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Setting Sun Style Image

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