With practiced medical training, you can increase the benefits of your patients short rests.
When a Humanoid creature takes a short rest you can spend that time tending to them as a patient granting one of the following benefits.
- Any hit die spent to regain health are treated as if they rolled maximum
- Gain temporary hit points equal to half of the hit points restored from spending hit dice this short rest
- If you are affected by a poison or under the poisoned condition you may roll again against its save, ending it on a success. You may add the owner of this feats medicine skill check modifier instead of your own saving throw modifier.
- If you are affected by a disease or under the diseased condition you may roll again against its save, ending it on a success. You may add the owner of this feats medicine skill check modifier instead of your own saving throw modifier.
You may have a total amount of patients equal to half your proficiency modifier rounded down.
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