Prerequisite: Requires a Martial Class
You have tapped into the natural magics of the world and manifested a magical shout that drew your enemies to you, while also protecting your allies.
- Increase your Wisdom score by 1, to a maximum of 20.
- You can use an action to activate Taunt, making a war cry imbued with magic challenge the minds of 3 targets that you can see within 60 ft and can either see or hear you. The 3 creatures must make a Wisdom saving throw with a DC of 10 + Wisdom Modifier + Proficiency Modifier. Those who fail must use their reaction to move their movement speed towards you and if anyone comes within their range they immediately make an attack against you. Your AC gets +3 when attacked this way.
- This effect lasts 1 minute. Every round the targets makes attacks against you and make another Wisdom saving throw at the end of their turn and on a success they break the shouts magic.
- Once per day this ability can be used and resets on a long rest
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