Prerequisite: Requires a Dexterity or Wisdom Score of 16 or higher
Never one to throw the second punch if you could help it, You are the first in the fight and often the last one swinging. Once per long rest, when initiative is rolled and you don't act first, you may choose to go first. You take your turn immediately before the first creature in the initiative, but do not change your initiative. After the first round of combat, you follow initiative as normal. After the encounter, you suffer a level of exhaustion.
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