Bard's Theater Image
Prerequisite: 2 levels in the bard class, and the ownership of a bard theater
 

The bard’s theater promises drama and entertainment! Poetry and song. But also rumor and intrigue! It creates one or more of the following effects at the GM’s discretion.

Demesne Effects

  • Whenever the wind blows through the trees in the bard’s demesne, music plays. Hooves on roads beat out a complex rhythm.
  • Folks who live for a week in the bard’s demesne find themselves ending conversations with rhyming couplets.
  • Thunder can be counted on to roll whenever someone in the bard’s demesne says something dramatic. Ravens obediently alight on nearby branches when it is dramatically expected of them.

Stronghold Actions

On initiative count 20 (losing initiative ties), the bard can take a stronghold action with one of the following effects. The bard must be in the same hex or province as their stronghold and cannot use the same effect again until after a short or long rest.

  • Until initiative count 20 on the next round, all inspiration dice produce their maximum result when rolled, followed by the sounding of a two-note chord: one root note and another a fifth higher than the root.
  • A three-piece band arrives singing your praises. Until initiative count 20 on the next turn, enemies make saving throws against your magic by rolling three d20s and using the worst of the three. The band has exceptionally good rhythm and world-class lute fingering, and the singer has an unusually high voice.
  • You regain all inspiration dice.

Class Feature Improvement: Encouraging Inspiration

While an ally has unspent bardic inspiration dice, their proficiency bonus increases by +1. This applies to a number of inspiration dice equal to your proficiency bonus, after which you must take a long rest to refresh this ability.

Bard's Theater Image

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