Prerequisite: Must have a dexterity of 13 or higher
You use ranged weaponry as dynamite instead of weapons
- Your arrows or bullets explode in every direction adjacent to the target dealing 1d6 fire damage when you roll a critical hit on the hit die. ( including diagonally )
- the explosion's damage starts at 1d6 at level 1 and increases to 3d6 at level 5, 5d6 at level 12, and 7d6 at level 19
THIS IS UNOFFICIAL MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated. To use this content, toggle the Critical Role content on in the character builder.
Previous Versions
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6/14/2022 11:51:38 PM
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6/15/2022 12:01:23 AM
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