Fighter's Fortress Image
Prerequisite: 2 levels in the fighter class, and ownership of a fighter's fortress
 

The fighter’s fortress is a bastion against intruders, and it rewards those who practice their martial training, creating one or more of the following effects at the GM’s discretion.

Demesne Effects

  • Fortifications in the fighter’s demesne grant units defending them an extra +2 AC bonus.
  • Menhirs appear in the fighter’s demesne, following anyone hostile to those who call this province home, imposing themselves between intruders and the locals.
  • Archers who train in the fighter’s demesne find their arrows go farther and strike more accurately.
  • Edged weapons in the fighter’s demesne are keener and do not dull.

Stronghold Actions

On initiative count 20 (losing initiative ties), the fighter can take a stronghold action to cause one of the following effects. The fighter must be in the same hex or province as their stronghold, and can’t use the same effect again until after a short or long rest.

  • Until initiative count 20 on the next round, any enemy who tries to cast a spell in your demesne experiences searing pain. The enemy can choose another action, but if it chooses to cast the spell, it must make a DC 16 Constitution saving throw. On a failed save, it takes 1d6 force damage per level of the spell, and the spell has no effect and is wasted.
  • Until the end of your next turn, you and all your allies’ weapon attacks hit automatically. Roll anyway, though—you might score a crit!
  • You and all your allies are restored to full hit points.

Class Feature Improvement: Fighting Surge

Whenever you attack by using your Action Surge, you automatically score a critical hit on successful attack rolls. You can do this for a number of surges equal to your proficiency bonus, after which you must take a long rest to refresh this ability.

 
Fighter's Fortress Image

Comments

Posts Quoted:
Reply
Clear All Quotes