Prerequisite: Requires a Strength score of 16 or higher and Requires proficiency in Improvised weapons
You have mastered rough and tumble combat using whatever means necessary to gain the upper hand, gaining the following benefits:
- You gain expertise with improvised weapons, natural weapons, and unarmed strikes, adding a bonus equal to half your proficiency modifier (rounded down) to attack rolls and damage rolls you make with these weapons.
- Attacks made using improvised weapons, natural weapons, or unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- If a creature within 5 feet of you is grappled or prone, you can use your reaction to make one attack against the creature if it uses its action to contest the grapple or its movement to get up from the prone condition. If the attack hits the creature, the creature must make a Constitution saving throw (Save DC = 8 + your proficiency bonus + Strength modifier) or immediately fail the grapple check or fall prone with its Speed reduced to 0.
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