You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or add an additional target at any time.
Creature. You can damage a Huge or smaller creature. Make an ability check with your spell casting ability contested by the creature's Constitution check. If you win the contest, you can damage the creature either by moving the creature forcefully into their surroundings up to 60 feet away in any direction, including upward but not beyond the range of this spell. And will be damaged depending on the object in their surroundings the player decides it to hit including fall damage if a creature is dropped high enough when the player lets go of their telekinetic grip willingly. A creature lifted upward is suspended in mid-air.
Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it in any direction, but not beyond the range of this spell.
If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it in any direction but not beyond the range of this spell.
You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
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