Your skill with a boomerang is as well-known as it is well-earned, and you have learned to use it to its fullest.
Your ranged attacks with the boomerang now ignore half and three quarters cover.
When you hit a creature with a ranged boomerang strike, all creatures within a 10 foot radius must make a Dexterity saving throw, the DC is your total attack roll. The boomerang ricochets off of all of them. If they fail, they take the full damage, if they succeed they take half.
You can attempt to intercept an opponent’s ranged weapon attack with one of your own. When a creature that you can see makes a ranged weapon attack against another creature that you can see, including yourself, you can use your reaction to make a ranged attack with your boomerang against the opponent’s projectile. The projectile’s AC is equal to the opponent’s attack roll, +5. On a hit, the opponent’s attack misses. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected).
Comments