(STILL IN PLAYTEST) As a result of being born on a different plane of existence or as a consequence of transplanar travel, you are able to manifest part of your spirit into the form of an animal or creature (small or tiny) of your choosing but once it has manifested it can not change its form for the remainder of your life except through some external influence decided by your DM. This manifestation must stay within 30ft of you or it vanishes, dissolving into a mist and reforming next to you or simply disappearing all together. It has its own personality similar to your own but still unique and you are able to communicate with it telepathically.
As you gain experience on your adventures, your manifestation gains the following abilities;
- 4th Level - Your manifestation is able to detect magic within 5ft of itself and functions like the cantrip Mage Hand. If attacked, it becomes an intangible mist reforming within 5ft of you. The manifestation shares your armor class, resistances, languages, and all of your ability scores for the sake of ability and skill checks.
- 8th Level - As a bonus action when you make an attack, your manifestation is now able to inflict damage upon your enemies within 5ft of it by making an attack roll using your hit or spell attack modifier, dealing 1d4 + your primary ability modifier (PA) in magical slashing damage on a hit. It now has 1/4 of your total HP, is able to move up to 60ft away from you and carry up to 10lbs as well. Your manifestation no long dissipates into a mist when attacked, instead any damage it takes is halved with you taking the other half of the damage.
- 12th Level - Your manifestation changes to take on the form of a larger feline such as a lynx or mountain lion (not exceeding medium size). It is now able to act independent of you in combat (rolling its own initiative), carry up to 50lbs, move up to 90ft away from you, and its damage die is now 2d6 + PA. It can also cast invisibility at will upon itself only.
- 16th Level - Your manifestation can now carry up to 100lbs, move up to 150ft away from you, adds 1d6 to its damage die, and it now has 1/3 of your total HP. Additionally, you are now able to cast any spells from your manifestation's location as if you were standing there instead. Spells cast this way originate from your manifestation.
- 20th Level - Your manifestation can now carry up to 200lbs, move up to 300ft away from you, its damage die are now 4d6 + AP, it gains multiattack, and it now has 1/2 of your total HP. It assumes a new shape, still feline in nature but of your choosing (not exceeding large in size). It gains the ability Ascendance which can be used once per week. Ascendance lasts up to 1 hour, removes the range restriction, gives it resistance to all damage, changes its damage die to 4d10 + AP, and grants access to one spell you know of your choosing which it can cast up to 3 times without expending any of your spell slots.
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