You are adept at altering the mind and helping people tap into their own subconscious awareness. You can spend 1 minute hypnotically manipulating one creature of intelligence 3 or higher. You must be able to communicate with the creature, and it must be willing to communicate with you (it need not know what you are doing). When you do, choose one of the following effects:
- You make a Charisma (Performance) check against the DC of one effect which is causing the creature to be charmed or frightened. On a success, that effect ends.
- The creature must make a Wisdom saving throw with a DC equal to a Charisma (Performance) check that you make. On a failed save, you may create the effect of suggestion or modify memory on the creature, but the effect ends after 24 hours. The effect can also end early with another usage of this feat (see below) or a casting of greater restoration or a similar spell, and a creature cannot be affected in this way more than once before the first effect ends.
- You make a Charisma (Performance) check against the DC of one effect which is creating the effect of suggestion or modify memory. On a success, the effect ends. You must be aware of the effect affecting the creature in order to remove it.
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6/21/2022 7:02:28 AM
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6/21/2022 7:04:44 AM
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