Personality Feats Image

At the DM's discretion, you may choose one or more of the following feats for free at level 1 to represent certain aspects of your character's personality. DM's should be aware that these can significantly increase a party's power level even if they don't increase the power level of an individual player.

Arrogant. You rarely back down from a threat, nor do you often pay attention to the subtle cues of others that would indicate their feelings. You have advantage on Charisma (Intimidation) checks, but disadvantage on Wisdom (Insight) checks.

Bold. You prefer to face issues head-on, and can't easily bring yourself to use underhanded tactics in social settings. You have advantage on Charisma (Intimidation) checks, but disadvantage on Charisma (Deception) checks.

Cautious. You tend to err on the side of turning around from dangerous or questionable circumstances. You have advantage on saving saving throw against being charmed, but disadvantage on saving throws against being frightened.

Cynical. You tend to assume the worst about others, making it hard to form meaningful connections with others, but making it easy to see the flaws or ill-intentions that people try to keep hidden. You have advantage on Wisdom (Insight) checks, but disadvantage on Charisma (Persuasion) checks.

Distant. You tend to avoid closeness and open expression towards others, leaving you diplomatically inexperienced but hard to read. You have advantage on Charisma (Deception) checks, but disadvantage on Charisma (Persuasion) checks.

Empathic. You are in tune with the emotions of those around you, and you have a hard time trying to deceive others. You have advantage on Wisdom (Insight) checks, but disadvantage on Charisma (Deception) checks.

Gruff. Your abrasive and harsh personality can easily make others uneasy towards you. You have advantage on Charisma (Intimidation) checks, but disadvantage on Charisma (Persuasion) checks.

Harmless. Your natural manner exudes kindness and understanding, putting others around you at ease. You have advantage on Charisma (Persuasion) checks, but disadvantage on Charisma (Intimidation) checks.

Insidious. Your preferred form of social manipulation is indirect and clever, never wanting direct confrontation unless absolutely necessary. You have advantage on Charisma (Deception) checks, but disadvantage on Charisma (Intimidation) checks.

Meek. You are unassuming and can notice things in others that most would be too preoccupied with themselves to notice; the downside is that you have trouble standing up for yourself. You have advantage on Wisdom (Insight) checks, but disadvantage on Charisma (Intimidation) checks.

Open-hearted. You wear your heart on your sleeve and rarely have trouble makings connections, but have a hard time bringing yourself to effectively deceive others. You have advantage on Charisma (Persuasion) checks, but disadvantage on Charisma (Deception) checks.

Reckless. You rarely think before charging into dangerous situations, leaving you vulnerable to many possible threats. You have advantage on saving throws against being frightened, but disadvantage on saving throws against being charmed.

Sociopathic. You have a hard time connecting with others emotionally, but can easily bring yourself to manipulate others as pawns. You have advantage on Charisma (Deception) checks, but disadvantage on Wisdom (Insight) checks.

Trusting. You naturally trust those around you, allowing connections to form easily, but also allowing yourself to be easily deceived by those who would take advantage of you. You have advantage on Charisma (Persuasion) checks, but disadvantage on Wisdom (Insight) checks.

Personality Feats Image

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