Shapechanger. You can use an action to polymorph into a Medium Wolf-Humanoid hybrid or into a Medium Wolf, or back into your true form. Your statistics, other than size and AC are the same in each form. Any equipment you are wearing or carrying isn't transformed. You revert back to your true form if you die.
Wolf-Humanoid Hybrid Form. Your size is Medium. You have natural armour equal to 11 + Dexterity Modifier. You gain the Bite attack and are considered proficient: Melee Weapon Attack, one target, 1d8+Strength piercing damage. If the target is a humanoid, it must succeed on a DC 10 + Constitution Modifier, Constitution Saving Throw or be cursed with werewolf lycanthropy. You gain the Claw attack and are considered proficient: Melee Weapon Attack, one target, 2d4+Strength slashing damage.
Wolf Form. Your size is Medium. You have natural armour equal to 11 + Dexterity Modifier. Your walking speed is 40ft. You gain the Bite attack and are considered proficient: Melee Weapon Attack, one target, 1d6+Strength piercing damage. If the target is a humanoid, it must succeed on a DC 10 + Constitution Modifier, Constitution Saving Throw or be cursed with werewolf lycanthropy.
Keen Hearing and Smell. While in your Wolf-Humanoid Hybrid form, or your Wolf form, gain advantage on Wisdom (Perception) checks that rely on hearing or smell.
Cannibal Compulsion. This terrible curse afflicts the target with a terrible curse of hunger as the famine’s feast curse (see below); however, it also awakens an unquenchable physical and spiritual hunger for the flesh of the accursed creature’s own kind. The accursed creature can discern the presence of creatures of its own type as if it was proficient in Wisdom (Survival) via scent, and the sight of blood can unleash its cannibalistic impulses.
Whenever the accursed creature sees a creature of its own type within 30 feet take necrotic damage or a critical hit with a piercing or slashing weapon, it must succeed on a Charisma saving throw (DC 12) or begin plotting to eat that creature’s flesh.
If a creature of the same type is adjacent to the accursed creature when it takes necrotic damage or a critical hit with a piercing or slashing weapon, the accursed creature is compelled to attack that creature if they fail a Charisma saving throw for 1 minute, using its bite attack to the exclusion of all other forms of attack. If it lacks a bite attack, its bite is considered an unarmed strike that inflicts piercing damage. Its savage gnawing and tearing bites deal 1 point of Constitution damage with each successful attack; this Constitution damage is increased to 1d4 per round if the target is also grappled. The accursed creature must continue attacking the creature that provoked its bloodlust for 1 minute or until it or its target is killed. If its target escapes the accursed creature’s line of sight and gets far enough away that the accursed creature cannot detect it via scent, the accursed creature gains a new saving throw each round at the beginning of its turn to end the murderous effect; if failed, it attacks the nearest creature of its own type that is taking necrotic damage or that has less than one-half its hit points remaining.
If there is no such target, the accursed creature must search for its original target.
Once the bloodlust of this attack has been consummated, the accursed creature loses all memory of any hostile or acts committed as a result of these compulsions.
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