Warlock's Fane Image
Prerequisite: 2 levels in the warlock class, and the ownership of a warlock's fane
 

The warlock’s fane is a locus of power committed to a being of alien intelligence. It creates one or more of the following effects at the GM’s discretion.

Demesne Effects

  • The sun appears as a baleful orb in the sky over the warlock’s demesne.
  • In the warlock’s demesne, constellations in the night sky are strange, and stars occasionally fall from the sky.
  • The warlock is immediately aware of enemies in their demesne.
  • Once per month, the warlock can summon an earthquake, as per the spell, targeting any enemies in their demesne.

Stronghold Actions

On initiative count 20 (losing initiative ties), the warlock can take a stronghold action to cause one of the following effects. The warlock must be in the same hex or province as their stronghold, and can’t use the same effect until after a short or long rest:

  • You recover all spell slots as though you completed a short rest.
  • You fire an eldritch blast at each enemy you can see within 60 feet.
  • You summon a Sidereal Vizier, a Seraph, a High Templar of Dust, a Maladar Dictum, an Inexorable of Nature, a Lesser Balor, a Horned Devil, or a Ghost and 2 Wights.

Class Feature Improvement: Master Invoker

You gain an extra spell slot. You may use this extra spell slot a number of times equal to your proficiency bonus, after which you must take a long rest to refresh this ability.

 
Warlock's Fane Image

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