Requirement: Accepting Thanatos's Gift
Judgement: Concentrating for 1 minute will enable to feat, using an action is required in the first turn.
You are able to judge a creature by the choices they've made in life, in turn if they've done wrong or good you'll be able to grant them power, or punishment based on the factors of good and evil.
Good Judgement:
You are able to grant a creature 2d12 temp hit points
You are able to give a creature advantage on one skill, ends on a long rest
You are able to grant a creature an extra 1d12 damage for 1 minute
Bad Judgement:'
You are able to frighten a creature, they must make a wisdom saving throw to stop it, DC 15.
You are able to cast the spell Confused on a creature.
You are able to prevent a creature from moving, once the creature takes damage it is able to move again, GM rolls a 1d6 on how many turns until the creature is able to move again.
Comments