Prerequisite: Strength 13 or higher
You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:
- You have advantage on attack rolls against a creature you are grappling.
- You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
That's why I chose to homebrew this as a Half-feat. If you take it, you can also increase (Strength or Dexterity by 1). There are several feats that should be half-feats IMO ... (Charger, Defensive Duelist, Mage Slayer, Dungeon Delver, etc..)
hmmmm. Good points! Though, I don't think, RAW, grapple allows you to use the person as a +2 meat shield. I'm not saying that itsn't a totally awesome idea, and I'm definitely going to allow it at the table. But, technically, that's beyond the rules of grapple.
in a 1v1, it would seem pointless to pin, because you void your own advantage, since it affects both the grappled and the grappler