• Filter Feats
Name
Notes
Tags
  • Wayfinder's Guide to Eberron
    +1 Constitution, gain a cantrip and 1st level spell
    Buff, Debuff
  • Player's Handbook
    +1 Charisma, skilled at mimicry and dramatics
    Buff, Social, Deception
  • Player's Handbook
    +5 Initiative, can't be surprised, no advantage for hidden attackers
    Buff, Detection
  • Unearthed Arcana
    Learn basic spells from the Artificer class
    Buff, Utility
  • Player's Handbook
    +1 Strength or Dexterity - you have undergone extensive physical training
    Buff, Movement, Exploration
  • Xanathar's Guide to Everything
    Allow Allies to Reroll a 1 on Attack Rolls, Ability Checks, or Saving Throws
    Buff, Racial Feat
  • Player's Handbook
    Make a melee attack or shove after the Dash action
    Movement, Combat
  • Unearthed Arcana
    +1 Constitution, or Wisdom, proficiency with Cook's Utensils and cook special food
    Healing, Buff
  • Player's Handbook
    No loading, no within 5 ft. disadvantage, bonus action attack with hand crossbow
    Combat
  • Unearthed Arcana
    +1 Strength, or Dexterity, move creatures you attack
    Buff, Combat
  • Player's Handbook
    Add your proficiency bonus to your AC as a reaction
    Combat, Warding
  • Xanathar's Guide to Everything
    +1 Strength, Constitution, or Charisma, frighten with breath weapon
    Control, Buff, Racial Feat
  • Xanathar's Guide to Everything
    +1 Strength, Constitution, or Charisma, gain natural armor and retractable claws
    Damage, Warding, Racial Feat
  • Xanathar's Guide to Everything
    Learn more of the magic typical of dark elves
    Detection, Movement, Warding, Racial Feat
  • Player's Handbook
    +1 AC bonus, wield heavier weapons, draw or stow two weapons at once
    Buff, Combat
  • Player's Handbook
    You are alert to the hidden traps and secret doors found in many dungeons
    Buff, Detection, Warding
  • Player's Handbook
    +1 Constitution, minimum Con modifier x2 on spent Hit Dice
    Healing, Buff
  • Xanathar's Guide to Everything
    +1 Constitution, spend Hit Die with Dodge action
    Healing, Buff, Racial Feat
  • Unearthed Arcana
    Learn an eldritch invocation from the Warlock class
    Buff, Utility
  • Player's Handbook
    Spells you cast ignore resistance to damage of the chosen type
    Damage, Control
  • Xanathar's Guide to Everything
    +1 Dexterity, Intelligence, Wisdom, or Charisma, reroll advantage dice
    Buff, Combat, Racial Feat
  • Xanathar's Guide to Everything
    +1 Dexterity or Intelligence, become invisible after taking damage
    Buff, Deception, Racial Feat
  • Xanathar's Guide to Everything
    +1 Intelligence or Charisma, unlock fey power through study of high elven lore
    Teleportation, Buff, Racial Feat
  • +1 Charisma, learn misty step spell and another 1st level spell
    Buff, Utility
  • +1 Intelligence, learn misty step spell and another 1st level spell
    Buff, Utility
  • +1 Wisdom, learn misty step spell and another 1st level spell
    Buff, Utility
  • You learn the fighting style: Archery
    Buff, Combat
  • You learn the fighting style: Defense
    Buff, Combat, Warding
  • You learn the fighting style: Dueling
    Damage, Combat
  • You learn the fighting style: Great Weapon Fighting
    Damage, Buff, Combat
  • You learn the fighting style: Protection
    Combat, Warding
  • You learn the fighting style: Two-Weapon Fighting
    Buff, Combat
  • Critical Role
    Fireams proficiency
    Combat
  • Xanathar's Guide to Everything
    +1 Intelligence or Charisma, call on hellfire to serve your commands
    Damage, Buff, Racial Feat
  • Basic Rules
    Hold your own in close-quarters grappling
    Buff, Debuff, Combat
  • Player's Handbook
    You've learned to put the weight of a weapon to your advantage
    Damage, Combat
  • Unearthed Arcana
    +1 Dexterity, proficiency with firearms, ignore loading property
    Buff, Combat
  • Player's Handbook
    You are an able physician
    Healing
  • Player's Handbook
    +1 Strength, proficiency with heavy armor
    Buff, Warding
  • Player's Handbook
    +1 Strength, damage reduction from nonmagical weapons
    Buff, Warding
  • Xanathar's Guide to Everything
    +1 Constitution, resistance to cold and poison, advantage on saves against poison
    Buff, Warding, Racial Feat
  • Player's Handbook
    Inspire your companions to grant temporary hit points
    Healing, Buff, Social
  • Player's Handbook
    +1 Intelligence, track time, direction, and detail with uncanny precision
    Buff, Utility, Exploration
  • Player's Handbook
    +1 Strength or Dexterity, proficiency with light armor
    Buff, Warding
  • Player's Handbook
    +1 Intelligence, additional languages, create written ciphers
    Buff, Utility
  • Player's Handbook
    You have inexplicable luck
    Buff, Utility
  • Player's Handbook
    You have practiced techniques useful in melee combat against spellcasters
    Buff, Debuff, Combat
  • Player's Handbook
    Learn basic spells from a chosen class
    Buff, Utility
  • Player's Handbook
    Perform special combat maneuvers
    Utility, Combat
  • Player's Handbook
    You have practiced moving in medium armor
    Buff, Warding
  • Unearthed Arcana
    +1 Strength, Dexterity or Constitution, you have refined psionic control over your body's functions.
    Buff, Psionic
  • Unearthed Arcana
    Learn two Sorcerer metamagic options and gain 2 sorcery points
    Utility
  • Player's Handbook
    You are exceptionally speedy and agile
    Buff, Movement
  • Player's Handbook
    +1 Strength or Dexterity, proficiency with medium armor and shields
    Buff, Warding
  • Player's Handbook
    You are a dangerous foe to face while mounted
    Buff, Warding
  • Player's Handbook
    +1 Intelligence or Wisdom, quick to notice details of your environment
    Buff, Detection
  • Xanathar's Guide to Everything
    +1 Strength or Constitution, additional damage, reaction attack
    Buff, Combat, Racial Feat
  • Unearthed Arcana
    +1 Strength, or Dexterity, reroll damage dice when using a piercing weapon
    Damage, Combat
  • Unearthed Arcana
    Learn to make and use poisons in combat
    Buff, Combat
  • Player's Handbook
    You can keep your enemies at bay with reach weapons
    Control, Combat
  • Unearthed Arcana
    +1 ability score, double proficiency with 1 skill or tool
    Buff
  • Xanathar's Guide to Everything
    Gain a Skill and Tool Proficiency, Skill Expertise, and Language
    Buff, Racial Feat
  • Player's Handbook
    +1 stat and proficiency with saving throws to a chosen ability score
    Buff, Warding
  • Eberron: Rising from the Last War
    +1 Strength or Dexterity, gain finesse with double-bladed weapons.
    Damage, Combat, Racial Feat
  • Player's Handbook
    You have learned a number of spells that you can cast as rituals
    Utility
  • Player's Handbook
    Reroll damage dice for melee weapon attacks
    Damage, Combat
  • Xanathar's Guide to Everything
    +1 Dexterity, Constitution, or Charisma, impose attack disadvantage
    Buff, Debuff, Racial Feat
  • Player's Handbook
    Take advantage of every drop in any enemy's guard
    Control, Warding
  • +1 Charisma, learn the spell Darkness and one other 1st-level spell.
    Buff, Utility
  • +1 Intelligence, learn the spell Darkness and one other 1st-level spell.
    Buff, Utility
  • +1 Wisdom, learn the spell Darkness and one other 1st-level spell.
    Buff, Utility
  • Player's Handbook
    Ranged weapons mastery - make shots that others find impossible
    Damage, Buff
  • Player's Handbook
    Use shields not just for protection but also for offense
    Damage, Combat, Warding
  • Unearthed Arcana
    +1 Strength, Dexterity, or Constitution, proficiency with shields and use them as a spellcasting focus
    Buff, Combat
  • Player's Handbook
    Gain proficiency in 3 additional skills
    Utility
  • Player's Handbook
    You are expert at slinking through shadows
    Buff, Deception
  • Unearthed Arcana
    +1 Strength, or Dexterity, wound and disable targets with bladed weapons
    Buff, Combat
  • Player's Handbook
    Enhance your attacks with certain kinds of spells
    Buff, Combat
  • Xanathar's Guide to Everything
    +1 Strength or Dexterity, +5 ft. Speed, Acrobatics or Athletics proficiency
    Buff, Movement, Racial Feat
  • Elemental Evil Player's Companion
    Inherit the innate spellcasting ability of your ancestors
    Deception, Warding, Racial Feat
  • Unearthed Arcana
    Take the Help action as a bonus action and at longer range
    Buff, Help
  • Player's Handbook
    +1 Strength or Constitution, improved improvised weapons
    Damage, Utility, Combat
  • +1 Charisma, you learn to move things with your mind.
    Control, Psionic
  • +1 Intelligence, you learn to move things with your mind.
    Control, Psionic
  • Unearthed Arcana
    +1 Intelligence, Wisdom or Charisma, you learn to move things with your mind.
    Control, Psionic
  • +1 Wisdom, you learn to move things with your mind.
    Control, Psionic
  • +1 Charisma. You awaken the ability to mentally connect with others.
    Communication, Psionic
  • +1 Intelligence. You awaken the ability to mentally connect with others.
    Communication, Psionic
  • Unearthed Arcana
    +1 Intelligence, Wisdom or Charisma. You awaken the ability to mentally connect with others.
    Communication, Psionic
  • +1 Wisdom. You awaken the ability to mentally connect with others.
    Communication, Psionic
  • Player's Handbook
    Gain +2 hit points per character level
    Buff
  • Unearthed Arcana
    Use a reaction to add your Psionic Talent die to a failed saving throw.
    Buff, Psionic
  • Unearthed Arcana
    +1 Wisdom, learn the Hunter's Mark spell, advantage on tracking
    Buff, Utility
  • Player's Handbook
    You have practiced casting spells in the midst of combat
    Combat, Warding
  • Player's Handbook
    +1 Strength or Dexterity, 4 additional weapon proficiencies
    Buff, Combat
  • +1 Charisma, you awaken your psionic potential.
    Buff, Psionic
  • +1 Constitution, you awaken your psionic potential.
    Buff, Psionic
  • +1 Dexterity, you awaken your psionic potential.
    Buff, Psionic
  • +1 Intelligence, you awaken your psionic potential.
    Buff, Psionic
  • +1 Strength, you awaken your psionic potential.
    Buff, Psionic
  • Unearthed Arcana
    +1 to chosen ability score, you awaken your psionic potential.
    Buff, Psionic
  • +1 Wisdom, you awaken your psionic potential.
    Buff, Psionic
  • Xanathar's Guide to Everything
    Learn the magic of the primeval woods
    Buff, Movement, Racial Feat