I love the animate objects spell and wanted to make a subclass around it I was thinking wizard because more spell slots for the spell and get it earlier but then I decided on artificer because it fit the feeling of the subclass better so here it is tell me if it is to weak or strong I traded the broader abilities for early access to the spell and specific abilities just wanted some feedback on it thank you
The animated ones are Artificers who delve into the magic of imbuing inanimate objects with a temporary semblance of life. They are fascinated by the potential held within everyday items and seek to unlock their hidden potential, bringing them to a temporary state of animation to serve their will. These artificers often have workshops filled with odds and ends, constantly experimenting and tinkering to better understand the magical animation process.
Animated strings /3rd level
You can animate 2 objects like you casted the animate objects spell except you have to animate medium or smaller you can do this your proficiency bonus +2 times a long rest
Long lasting control /3rd level
Your animate objects lasts for 2 weeks instead of 1 minute and when not using you can put them in a inactive state that halves the speed they go through the time limit
Object health /3rd level
When you cast a healing spell or max health increase spell it can effect constructs and animated objects and actual doubles the healing on those creatures and if you cast it on those creatures you get half the healing they do
Animated hoard /5th level
You can now animate double the amount of objects when you animate objects your animated objects also gain triple your intelligence ability as bonus health
Mindless control /7th level
You do not need to concentrate on the animated objects you create but if you choose to not concentrate on the created objects there is a 1 in 20 chance for it to fail when you create them it wasting a spell slot if it was a spell or free casting a free casting if it was a free casting
Adaptation objects 12th/ level
You can give the objects you create a 50ft speed to climb, swim, or fly / as well as 40ft walk speed they always have
you can also choose if they do magical bludgeoning slashing or piercing damage they grow the appropriate weapon out of there body when you choose
they deal 1 extra damage die of there slam dice
they also get plus 2 ac
Lower cost /13th level
You can now cast animate objects as a 4th level spell and up cast to 5th or above You also always have the animate objects spell prepared and can cast it for free your proficiency bonus +3 times a long rest, this gets rid of the animated strings ability
Long range communication /15th level
You can command your army of animated objects from 2000ft away instead of 500ft you also can in the mind of animated object controlling it you can see using your normal vision but from the pov of the object you also don’t need to use your bonus action to command them
Burst /17th level
You can now command any number of your objects to burst killing themselves dealing 3d6 damage as medium or lower 6d6 as large 9d6 as huge in a 10ft area around them this does not hurt you or other objects
Gargantuan objects /19th level
You can now animate gargantuan objects under your control this takes 5 objects to do it does 2d20 + 4 + your spellcasting ability modifier bludgeon damage with its slam and has 85 hp and a 16 ac not counting any upgrades you give it with your abilities
Yes but it would balance out I think because instead of broad abilities you get to cast it early and get focused abilities for the subclass
Given that Artificers do not get 5th-level spell slots until class level seventeen, I think this may be a bit much. Maybe come up with a weaker or smaller-scale version of the spell to give them as a class feature at level 3.
I love the animate objects spell and wanted to make a subclass around it I was thinking wizard because more spell slots for the spell and get it earlier but then I decided on artificer because it fit the feeling of the subclass better so here it is tell me if it is to weak or strong I traded the broader abilities for early access to the spell and specific abilities just wanted some feedback on it thank you
Animated strings /3rd level
You can animate 2 objects like you casted the animate objects spell except you have to animate medium or smaller you can do this your proficiency bonus +2 times a long rest
Long lasting control /3rd level
Your animate objects lasts for 2 weeks instead of 1 minute and when not using you can put them in a inactive state that halves the speed they go through the time limit
Object health /3rd level
When you cast a healing spell or max health increase spell it can effect constructs and animated objects and actual doubles the healing on those creatures and if you cast it on those creatures you get half the healing they do
Animated hoard /5th level
You can now animate double the amount of objects when you animate objects your animated objects also gain triple your intelligence ability as bonus health
Mindless control /7th level
You do not need to concentrate on the animated objects you create but if you choose to not concentrate on the created objects there is a 1 in 20 chance for it to fail when you create them it wasting a spell slot if it was a spell or free casting a free casting if it was a free casting
Adaptation objects 12th/ level
You can give the objects you create a 50ft speed to climb, swim, or fly / as well as 40ft walk speed they always have
you can also choose if they do magical bludgeoning slashing or piercing damage they grow the appropriate weapon out of there body when you choose
they deal 1 extra damage die of there slam dice
they also get plus 2 ac
Lower cost /13th level
You can now cast animate objects as a 4th level spell and up cast to 5th or above You also always have the animate objects spell prepared and can cast it for free your proficiency bonus +3 times a long rest, this gets rid of the animated strings ability
Long range communication /15th level
You can command your army of animated objects from 2000ft away instead of 500ft you also can in the mind of animated object controlling it you can see using your normal vision but from the pov of the object you also don’t need to use your bonus action to command them
Burst /17th level
You can now command any number of your objects to burst killing themselves dealing 3d6 damage as medium or lower 6d6 as large 9d6 as huge in a 10ft area around them this does not hurt you or other objects
Gargantuan objects /19th level
You can now animate gargantuan objects under your control this takes 5 objects to do it does 2d20 + 4 + your spellcasting ability modifier bludgeon damage with its slam and has 85 hp and a 16 ac not counting any upgrades you give it with your abilities
It’s burst damage is 13d6 in a 15ft around it
You want to give a 5th level spell to a 3rd level artificer???
Yes but it would balance out I think because instead of broad abilities you get to cast it early and get focused abilities for the subclass
Given that Artificers do not get 5th-level spell slots until class level seventeen, I think this may be a bit much. Maybe come up with a weaker or smaller-scale version of the spell to give them as a class feature at level 3.
pronouns: he/she/they
I changed it is this better and less strong