When creating and running an encounters all creature dice rolls are displayed as code. (see below) This is not the case if the creature page is viewed outside of the encounter. I did not have any extensions running and am not using a VPN.
I did turn on my beyond20 extension after finding the problem and found that the clickable buttons for rolls using the extension were displayed. Unfortunately the first action on the first creature viewed appeared to be duplicated over the actions of any subsequent creatures viewed. When clicking on the beyond20 buttons they rolled according to the first creatures actions. Turning beyond20 off undid the duplication. With it on this encounter consistently crashed by the 3rd creature I selected. https://www.dndbeyond.com/encounters/3cb35d6b-7adc-400a-a020-55fedfe791d7
Cold Breath [*rollable](Recharge 6);{*diceNotation":"1d6","rollType":"recharge","rollAction":"Cold Breath"}[/rollable]. The yeti exhales a 30-foot cone of frigid air. Each creature in that area must make a DC 18 Constitution saving throw, taking 45 [*rollable](10d8);{"diceNotation":"10d8","rollType":"damage","rollAction":"Cold Breath","rollDamageType":"cold"}[/rollable] cold damage on a failed save, or half as much damage on a successful one.
Note: the command was properly converting to text in the thread so I inserted "*" inside the [rollable] to make it visible.
You're not the only one having issues with the encounter builder right now, something must have broken in the past day. At least it's not the weekend yet so they could have a fix tomorrow, at the earliest I'm guessing.
Rollback Post to RevisionRollBack
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Oh dear. Still not solved since yesterday then. Way to go DDB. Guess I've got another two sessions today then without a working combat tracker. I suppose now that it's free, it isn't worth supporting but that's OK, just sell us some more colorful dice - easy money.
How many of you are using Beyond20? Jut trying to narrow things down, the more info we can give the devs on where the problem is, the quicker they can solve it once they come to work in 8ish hours.
I also have the problem with the [rollable] code visible in the encounter builder and combat tracker. I don't use Beyond20. Just the D&D Beyond webpage. As lilstupidhed wrote, everything seems fine outside of the encounter builder/tracker: on the details pages, and in the expandable monster descriptions in the monster catalogue/my homebrew collection (but not in the expandable descriptions in the encounter builder). Both on Firefox and Google Chrome (Windows 11).
Just found time to prepare my encounters for the weekend and there it is! ...Every rollable action is messed up, appearing as code. Devs, please, fix it quick!!! I am using chrome win10
How many of you are using Beyond20? Jut trying to narrow things down, the more info we can give the devs on where the problem is, the quicker they can solve it once they come to work in 8ish hours.
When creating and running an encounters all creature dice rolls are displayed as code. (see below) This is not the case if the creature page is viewed outside of the encounter. I did not have any extensions running and am not using a VPN.
I did turn on my beyond20 extension after finding the problem and found that the clickable buttons for rolls using the extension were displayed. Unfortunately the first action on the first creature viewed appeared to be duplicated over the actions of any subsequent creatures viewed. When clicking on the beyond20 buttons they rolled according to the first creatures actions. Turning beyond20 off undid the duplication. With it on this encounter consistently crashed by the 3rd creature I selected. https://www.dndbeyond.com/encounters/3cb35d6b-7adc-400a-a020-55fedfe791d7
Cold Breath [*rollable](Recharge 6);{*diceNotation":"1d6","rollType":"recharge","rollAction":"Cold Breath"}[/rollable]. The yeti exhales a 30-foot cone of frigid air. Each creature in that area must make a DC 18 Constitution saving throw, taking 45 [*rollable](10d8);{"diceNotation":"10d8","rollType":"damage","rollAction":"Cold Breath","rollDamageType":"cold"}[/rollable] cold damage on a failed save, or half as much damage on a successful one.
Note: the command was properly converting to text in the thread so I inserted "*" inside the [rollable] to make it visible.
You're not the only one having issues with the encounter builder right now, something must have broken in the past day. At least it's not the weekend yet so they could have a fix tomorrow, at the earliest I'm guessing.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
I have also been experiencing the same.
Seeing the expected text when looking at the monsters stat block, however seeing the rollable text when viewing in the encounter builder.
I've tested it on multiple computers and on my phone browser.
Oh dear. Still not solved since yesterday then. Way to go DDB. Guess I've got another two sessions today then without a working combat tracker. I suppose now that it's free, it isn't worth supporting but that's OK, just sell us some more colorful dice - easy money.
How many of you are using Beyond20? Jut trying to narrow things down, the more info we can give the devs on where the problem is, the quicker they can solve it once they come to work in 8ish hours.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
I also have the problem with the [rollable] code visible in the encounter builder and combat tracker. I don't use Beyond20. Just the D&D Beyond webpage. As lilstupidhed wrote, everything seems fine outside of the encounter builder/tracker: on the details pages, and in the expandable monster descriptions in the monster catalogue/my homebrew collection (but not in the expandable descriptions in the encounter builder). Both on Firefox and Google Chrome (Windows 11).
Just found time to prepare my encounters for the weekend and there it is! ...Every rollable action is messed up, appearing as code. Devs, please, fix it quick!!! I am using chrome win10
I don’t use Beyond20 and I’m having this issue.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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I've got a game to run tomorrow and this will be an annoying hiccup.
When in doubt, go left. And don't get scared, get angry.
Apologies for the issue folks - the dev team is aware of this and are working on a fix.
Prolem fixed (on my account, at least) . Thank you dev guys!
Yep, fixed for me, too.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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Not fixed for me. I just came back on here the last few days because I heard about the features and AboveVTT...
What happens if you temporarily disable all extensions (like AboveVTT, Beyond20, etc.)?
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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Hadn't started using them yet... I was trying to learn the normal systems before I messed with anything extra.
Just replied to a mod Davyd in another thread. Explained the situation more clearly there and I'd prefer not to keep double posting things.
https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/126936-problems-with-encounter-combat-tracker-no-attack