Hi, just came across an unusual "issue": If I am on my phone, and I click on the health of my character, there are a number of options, one of which is the ability to add temporary hit points, and as soon as you put in a number in the box and hit enter, a new field shows up to your health, that says "New Temp" and all is good.
However, on the desktop, there are up and down arrows next to the temporary hit points box, and if you use those arrows to enter a value the builder doesn't add those temporary hit points and there is no "obvious" way to apply them. I have figured out that what you have to do is click on the number (as if you were going to enter the number with your keyboard) and then hit enter, but this seems to be counter to having the arrows there.
This is also the case for the "Max HP Modifier" and "Override Max HP" fields in the same area of the builder.
If you manually type the number and hit enter afterwords, it seems to work. Using the arrows ends up with it being nullified. Kind of an odd step, but it works consistently for me.
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Hi, just came across an unusual "issue": If I am on my phone, and I click on the health of my character, there are a number of options, one of which is the ability to add temporary hit points, and as soon as you put in a number in the box and hit enter, a new field shows up to your health, that says "New Temp" and all is good.
However, on the desktop, there are up and down arrows next to the temporary hit points box, and if you use those arrows to enter a value the builder doesn't add those temporary hit points and there is no "obvious" way to apply them. I have figured out that what you have to do is click on the number (as if you were going to enter the number with your keyboard) and then hit enter, but this seems to be counter to having the arrows there.
This is also the case for the "Max HP Modifier" and "Override Max HP" fields in the same area of the builder.
If you manually type the number and hit enter afterwords, it seems to work. Using the arrows ends up with it being nullified. Kind of an odd step, but it works consistently for me.