I'm currently trying something new with my group with a classless campaign. (I know. It's weird) Slight problem. D&D Beyond requires classes to be selected for character sheets to be viewed. Is this a possible option I'm missing?
Sure thing! I was intending the players start with the option of either two feats, two can trips or one feat and one cantrip. But I was going to allow them to also choose one common magic item that suits their back story (E.g A noble has inherited a rapier which has been passed on for decades and with it the noble decides to take on adventuring) But as the players level up I will leave it to however the DM decides to play it.
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I'm currently trying something new with my group with a classless campaign. (I know. It's weird) Slight problem. D&D Beyond requires classes to be selected for character sheets to be viewed. Is this a possible option I'm missing?
Hi there,
D&D Beyond supports the official Dungeons & Dragons 5th edition rules, part of which requires the selection of a class during character creation.
The classless campaign idea sounds interesting though - can you share how that works for your campaign?
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Sure thing! I was intending the players start with the option of either two feats, two can trips or one feat and one cantrip. But I was going to allow them to also choose one common magic item that suits their back story (E.g A noble has inherited a rapier which has been passed on for decades and with it the noble decides to take on adventuring) But as the players level up I will leave it to however the DM decides to play it.