In my character sheet[1] the shortsword's damage bonus is displayed incorrectly. I have a DEX of 19 (so +4) and proficiency bonus of +3, so it should be +7 to hit and 1d6+4 damage. It displays as 1d6+8 damage, however. I've tried disabling my custom feats and items, but it doesn't fix the issue.
EDIT: furthermore, when I mark one of the two shortswords as "dual wielding" with customize, it does move to the Bonus Action area, but it now has 1d6+4 damage, which shouldn't be the case because I don't have the dual wielder feat.
Clearly you have a spurious +4 damage coming from somewhere to cause this. It's even adding it to your unarmed strikes. When things like this pop up - it's almost exclusively caused by bad homebrew.
My advice is to remove (not disable - actually remove) each homebrew item/feat one by one and see if it fixes it.
I was struggling to set up the item correctly: my DM made an item that's "reckless" i.e. it's harder to hit, but when you do you deal more damage. So it's -2 to hit but if you do +2 damage. I added this as a homebrew item with Bonus - Magic -2 and Damage - Melee Weapons Attacks +4 to fake this effect because I couldn't figure out how else to do this, but apparently that messed things up. Perhaps I should just disable all those properties and work around it with the "customize" part in my own character sheet? Any other ideas on how to do it?
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In my character sheet[1] the shortsword's damage bonus is displayed incorrectly. I have a DEX of 19 (so +4) and proficiency bonus of +3, so it should be +7 to hit and 1d6+4 damage. It displays as 1d6+8 damage, however. I've tried disabling my custom feats and items, but it doesn't fix the issue.
[1]: https://www.dndbeyond.com/profile/japhir/characters/25221377
EDIT: furthermore, when I mark one of the two shortswords as "dual wielding" with customize, it does move to the Bonus Action area, but it now has 1d6+4 damage, which shouldn't be the case because I don't have the dual wielder feat.
Clearly you have a spurious +4 damage coming from somewhere to cause this. It's even adding it to your unarmed strikes. When things like this pop up - it's almost exclusively caused by bad homebrew.
My advice is to remove (not disable - actually remove) each homebrew item/feat one by one and see if it fixes it.
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The homebrew magic item "Reckless Giant's Quarterstaff" has been built to add +4 damage to all melee attacks.
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Ah thanks for the explanation!
I was struggling to set up the item correctly: my DM made an item that's "reckless" i.e. it's harder to hit, but when you do you deal more damage. So it's -2 to hit but if you do +2 damage. I added this as a homebrew item with Bonus - Magic -2 and Damage - Melee Weapons Attacks +4 to fake this effect because I couldn't figure out how else to do this, but apparently that messed things up. Perhaps I should just disable all those properties and work around it with the "customize" part in my own character sheet? Any other ideas on how to do it?