Hi there! So, I have a feeling this isn't even possible, but I figured I'd ask and see if anyone knows and maybe get this out there if the dev team decides to add this as a feature.
I'm creating a modified Wild Magic Sorcerer subclass that one of my players found online and we really enjoy. Basically, instead of having to roll a nat 1, every time you cast a spell, you fill in a set of "charges" equal to the spell level. If you roll lower than half the charges (rounded up), then wild magic goes off and everything resets. There are 40 total charges (2 per side of a d20), so Dnd beyond automatically gets rid of the boxes and changes it to a counter, which is super nice, but now on a long rest, it resets the number to 40 which is a lot harder to use than starting at 0. Is there a way I can get it to start at 0 on a long rest?
Hi there! So, I have a feeling this isn't even possible, but I figured I'd ask and see if anyone knows and maybe get this out there if the dev team decides to add this as a feature.
I'm creating a modified Wild Magic Sorcerer subclass that one of my players found online and we really enjoy. Basically, instead of having to roll a nat 1, every time you cast a spell, you fill in a set of "charges" equal to the spell level. If you roll lower than half the charges (rounded up), then wild magic goes off and everything resets. There are 40 total charges (2 per side of a d20), so Dnd beyond automatically gets rid of the boxes and changes it to a counter, which is super nice, but now on a long rest, it resets the number to 40 which is a lot harder to use than starting at 0. Is there a way I can get it to start at 0 on a long rest?