As title suggests, there's little to no resources (all still too new admittedly) chatting about the changes 5.5 brought to Artificers and the new feats coming out alongside them. I'm certainly curious what feats people have been enjoying with their updated Artificers.
I'm currently running an Artillerist and am rocking the Cold Caster feat on him for control, and excited to see how this interacts with the higher-level cold spells on their prepared list.
I'm comfortable hearing about partnered material on DnD Beyond and I'm curious to hear about what fun shenanigans my brethren are concocting.
Unfortunately the Artillerist doesn't have any subclass-specific spells that interact with Cold Caster. The feat's main benefit applies only to attack rolls that deal Cold damage, and none of the Artillerist spells qualify (though the Ray of Frost cantrip the feat provides certainly does).
For other newer feats, though, Spellfire Adept works well with True Strike, which is a great spell for an Artillerist to have.
Unfortunately the Artillerist doesn't have any subclass-specific spells that interact with Cold Caster. The feat's main benefit applies only to attack rolls that deal Cold damage, and none of the Artillerist spells qualify (though the Ray of Frost cantrip the feat provides certainly does).
For other newer feats, though, Spellfire Adept works well with True Strike, which is a great spell for an Artillerist to have.
HAH oh my goodness you're right. Unless I look into more creative ways to apply cold damage, but I'm certainly already enjoying the benefits Ray of Frost gets me. That's a good callout with Spellfire Adept too, thank you!
It also occurs to me that Elemental Weapon is on the Artificer list, and can be used to turn a boring weapon into something that can benefit from Cold Caster. Though with half-caster progression you won't have access to it for a while.
I think this really depends on how you are playing the Artificer (not to mention where your Int is at). Each subclass can play multiple roles and getting your Intelligence up to 20 often has a pretty big general impact over Feats.
War Caster is usually a good option if you are using concentration spells and to allow you to use spells for opportunity attacks (can work with True Strike to let you attack with a weapon).
Spell Sniper can be interesting if you want to extend the range on some spells and to ignore cover as well as point blank range (I think this works with your cannons) - can also work with True Strike to cover weapon attacks (does not work if you have multiple attacks but should work for Artillerist).
Fey Touched is good if you want to keep yourself out of combat (and to otherwise expand your limited spell list).
Alert can be really good - especially if you got a Familiar via Magic Initiate (Familiar gets it's own initiative role and you can swap with it if it gets a higher role).
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As title suggests, there's little to no resources (all still too new admittedly) chatting about the changes 5.5 brought to Artificers and the new feats coming out alongside them. I'm certainly curious what feats people have been enjoying with their updated Artificers.
I'm currently running an Artillerist and am rocking the Cold Caster feat on him for control, and excited to see how this interacts with the higher-level cold spells on their prepared list.
I'm comfortable hearing about partnered material on DnD Beyond and I'm curious to hear about what fun shenanigans my brethren are concocting.
Unfortunately the Artillerist doesn't have any subclass-specific spells that interact with Cold Caster. The feat's main benefit applies only to attack rolls that deal Cold damage, and none of the Artillerist spells qualify (though the Ray of Frost cantrip the feat provides certainly does).
For other newer feats, though, Spellfire Adept works well with True Strike, which is a great spell for an Artillerist to have.
pronouns: he/she/they
HAH oh my goodness you're right. Unless I look into more creative ways to apply cold damage, but I'm certainly already enjoying the benefits Ray of Frost gets me. That's a good callout with Spellfire Adept too, thank you!
It also occurs to me that Elemental Weapon is on the Artificer list, and can be used to turn a boring weapon into something that can benefit from Cold Caster. Though with half-caster progression you won't have access to it for a while.
pronouns: he/she/they
Not an expert so TIFWIW...
I think this really depends on how you are playing the Artificer (not to mention where your Int is at). Each subclass can play multiple roles and getting your Intelligence up to 20 often has a pretty big general impact over Feats.
War Caster is usually a good option if you are using concentration spells and to allow you to use spells for opportunity attacks (can work with True Strike to let you attack with a weapon).
Spell Sniper can be interesting if you want to extend the range on some spells and to ignore cover as well as point blank range (I think this works with your cannons) - can also work with True Strike to cover weapon attacks (does not work if you have multiple attacks but should work for Artillerist).
Fey Touched is good if you want to keep yourself out of combat (and to otherwise expand your limited spell list).
Alert can be really good - especially if you got a Familiar via Magic Initiate (Familiar gets it's own initiative role and you can swap with it if it gets a higher role).