My battle smith artificer has an attuned all purpose tool which boosts his spell attack modifier. On DnD Beyond, the to hit bonus of my steel defender is the initial modifier, not the boosted amount. To be specific, the default modifer is +7, but rare all-purpose tool boosts it to +9 after attunement. For steel defender in the actions tab, it is still +7.
For fellow players and DMs, should I use the boosted spell attack modifier or default modifier?
It says that its attack bonus "equals your spell attack modifier", so if your spell attack modifier increases, its attack bonus increases. For it to work the other way it would need to say "equals your spell attack modifier at the time you gain this feature" or something like that, but it doesn't. So, in your example the Steel Defender's attack bonus is +9 while you're attuned to that item; if your attunement ended for whatever reason, it would drop back to +7.
The fact that the feature on D&D Beyond's character sheet says +7 is a bug in D&D Beyond's implementation of the rules; it doesn't affect what the actual rules say.
Sounds similar to dndbeyond not calculating True Strike bonuses properly.
Yeah, the character sheet and character builder have a lot of limitations due to having been designed around what was the current state of the D&D rules back when it was first built (pretty early in the 5e era) and not factoring in much or any capacity for easily extending the design to accommodate newer stuff.
My battle smith artificer has an attuned all purpose tool which boosts his spell attack modifier. On DnD Beyond, the to hit bonus of my steel defender is the initial modifier, not the boosted amount. To be specific, the default modifer is +7, but rare all-purpose tool boosts it to +9 after attunement. For steel defender in the actions tab, it is still +7.
For fellow players and DMs, should I use the boosted spell attack modifier or default modifier?
How did you get your steel defender to show up on dndbeyond?
I put some custom actions into my charavter sheet to handle my homunculus' attack
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“Doubt is not a pleasant condition, but certainty is absurd.” — Voltaire
My battle smith artificer has an attuned all purpose tool which boosts his spell attack modifier. On DnD Beyond, the to hit bonus of my steel defender is the initial modifier, not the boosted amount. To be specific, the default modifer is +7, but rare all-purpose tool boosts it to +9 after attunement. For steel defender in the actions tab, it is still +7.
For fellow players and DMs, should I use the boosted spell attack modifier or default modifier?
How did you get your steel defender to show up on dndbeyond?
I put some custom actions into my charavter sheet to handle my homunculus' attack
I believe they're just talking about the stats that show up in the "Features & Traits" section. It uses snippet code to show you the calculated attack modifier, but that doesn't include increases from non-permanent things like magic items.
Steel defender for battle smith artificer is under the 'Features' section of the sheet. The updated version includes force empowered rend as an action. The legacy 2014 from Tasha's requires players to remember to roll using spell modifier from sheet.
Rollback Post to RevisionRollBack
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My battle smith artificer has an attuned all purpose tool which boosts his spell attack modifier. On DnD Beyond, the to hit bonus of my steel defender is the initial modifier, not the boosted amount. To be specific, the default modifer is +7, but rare all-purpose tool boosts it to +9 after attunement. For steel defender in the actions tab, it is still +7.
For fellow players and DMs, should I use the boosted spell attack modifier or default modifier?
It says that its attack bonus "equals your spell attack modifier", so if your spell attack modifier increases, its attack bonus increases. For it to work the other way it would need to say "equals your spell attack modifier at the time you gain this feature" or something like that, but it doesn't. So, in your example the Steel Defender's attack bonus is +9 while you're attuned to that item; if your attunement ended for whatever reason, it would drop back to +7.
The fact that the feature on D&D Beyond's character sheet says +7 is a bug in D&D Beyond's implementation of the rules; it doesn't affect what the actual rules say.
pronouns: he/she/they
Thanks! I will mention this to my DM at my next game and will manually add the bonus to that specific action.
Sounds similar to dndbeyond not calculating True Strike bonuses properly.
Yeah, the character sheet and character builder have a lot of limitations due to having been designed around what was the current state of the D&D rules back when it was first built (pretty early in the 5e era) and not factoring in much or any capacity for easily extending the design to accommodate newer stuff.
pronouns: he/she/they
How did you get your steel defender to show up on dndbeyond?
I put some custom actions into my charavter sheet to handle my homunculus' attack
“Doubt is not a pleasant condition, but certainty is absurd.” — Voltaire
I believe they're just talking about the stats that show up in the "Features & Traits" section. It uses snippet code to show you the calculated attack modifier, but that doesn't include increases from non-permanent things like magic items.
pronouns: he/she/they
Steel defender for battle smith artificer is under the 'Features' section of the sheet. The updated version includes force empowered rend as an action. The legacy 2014 from Tasha's requires players to remember to roll using spell modifier from sheet.