From masons of ancient monoliths to legendary enchanters, there have been Runecarvers all throughout history. Runecarving is one of the most ancient magic practices, stemming from the giants and adapted by the dwarves. Runecarvers are often sought after for their architectural and spiritual guidance.
Level 3:
Runespeaker: You learn Giant. If you already know Giant, you learn another language of your choice instead. Additionally, you learn the Guidance cantrip and can add it to any d20 check.
Tools of the Trade: You gain proficiency in masons' tools and jewelers’ tools.
Stonecrafting: When you craft a nonmagical or magical item that is a stone, gem, or ring, the time to make it for you is halved.
Runemagic:You gain the following spells added to your spell list. They are always prepared and do not count against the number of spells you know.
Spells:
3: Bless, Shield
5: Scrying, Spike Growth
9: Clairvoyance, Erupting Earth
13: Divination, Greater Invisibility
17: Commune, Teleportation Circle
Enchanted Runes
You gain the ability to create a number of small runes equal to your Intelligence modifier (minimum of 1) + 2 as part of a long rest, or after expending a spell slot. These runes are indefinite until you create an additional one past the number you can make, at which point the first one made vanishes, you dismiss the rune as a bonus action, or you die. The number you make also increases later to +3, +4, and +5 at levels 5, 9, and 15, respectively. These runes must be on a piece of equipment that is worn or carried for them to benefit from the rune. Alternatively, the rune must be placed on a stone that can be worn or carried. Each creature may only benefit from one type of rune at a time.
Rune of Accuracy: Add 1d4 to attack rolls.
Rune of Death: Add 1d4 to death saving throws.
Rune of Defense: Add 1d4 to AC, rerolling the number each round.
Rune of Life: Gain 1d4 temporary hit points at the start of your turn. Additionally, gain an additional 1d4 from healing sources.
Rune of Maleficence: Add 1d4 to DC whenever a target is forced to make a save. Roll whenever the creature benefiting from the rune forces a save.
Rune of Offense: Add 1d4 to damage rolls. The damage is equal to the type of damage being dealt.
Rune of Skill: Add 1d4 to all skill checks.
Rune of Warding: Add 1d4 to all saves.
Rune Ramping
Your runes gain an additional bonus to their rolls of +1, +2, and +3 at artificer levels 5, 9, and 15, respectively.
Level 5:
Runewarrior
You use your runes to bolster your spells and increase their potency further.
As long as you are benefiting from a rune, you may add your Intelligence Modifier to damage rolls made for Artificer spells you cast.
Level 9:
Resonant Runes
Your runes become more potent, and their magic recognizes each other. You gain the following benefits:
Creatures who are benefiting from a rune can share the benefit with another creature who is also benefiting from a rune within 30 feet of them. They cannot benefit from the same rune.
Creatures benefiting from runes may communicate telepathically as long as they are within 120 feet of each other, regardless of language.
Level 15:
Rune Scriber
You learn how to quickly imbue magic into runes
You gain the ability to cast Glyph of Warding a number of times a day for free equal to your Intelligence Modifier.
Runic Binder
You have learned how to tie runes together so their benefits may proliferate. Your runes gain the following benefits:
Creatures now may benefit from multiple of the same runes at the same time. This includes benefits granted by the Resonant Runes feature; however, they cannot benefit from a number of runes greater than their total number of attunement slots. A creature benefiting from the runes can change which runes they are benefiting from every time they make a d20 check, as long as there is another rune holder within range with a rune they desire to gain the benefit from.
Your Resonant Runes feature increases in range to 60 feet and 250 feet for telepathy.
Runecarver
Create enchantments to bolster your allies
From masons of ancient monoliths to legendary enchanters, there have been Runecarvers all throughout history. Runecarving is one of the most ancient magic practices, stemming from the giants and adapted by the dwarves. Runecarvers are often sought after for their architectural and spiritual guidance.
Level 3:
Runespeaker: You learn Giant. If you already know Giant, you learn another language of your choice instead. Additionally, you learn the Guidance cantrip and can add it to any d20 check.
Tools of the Trade: You gain proficiency in masons' tools and jewelers’ tools.
Stonecrafting: When you craft a nonmagical or magical item that is a stone, gem, or ring, the time to make it for you is halved.
Runemagic: You gain the following spells added to your spell list. They are always prepared and do not count against the number of spells you know.
Spells:
3: Bless, Shield
5: Scrying, Spike Growth
9: Clairvoyance, Erupting Earth
13: Divination, Greater Invisibility
17: Commune, Teleportation Circle
Enchanted Runes
You gain the ability to create a number of small runes equal to your Intelligence modifier (minimum of 1) + 2 as part of a long rest, or after expending a spell slot. These runes are indefinite until you create an additional one past the number you can make, at which point the first one made vanishes, you dismiss the rune as a bonus action, or you die. The number you make also increases later to +3, +4, and +5 at levels 5, 9, and 15, respectively. These runes must be on a piece of equipment that is worn or carried for them to benefit from the rune. Alternatively, the rune must be placed on a stone that can be worn or carried. Each creature may only benefit from one type of rune at a time.
Rune Ramping
Your runes gain an additional bonus to their rolls of +1, +2, and +3 at artificer levels 5, 9, and 15, respectively.
Level 5:
Runewarrior
You use your runes to bolster your spells and increase their potency further.
Level 9:
Resonant Runes
Your runes become more potent, and their magic recognizes each other. You gain the following benefits:
Level 15:
Rune Scriber
You learn how to quickly imbue magic into runes
Runic Binder
You have learned how to tie runes together so their benefits may proliferate. Your runes gain the following benefits:
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