At level 10 to get Magic Item Adept which includes: If you craft a magic item with a rarity of common or uncommon, it takes you a quarter of the normal time, and it costs you half as much of the usual gold.
However I can not see a gold cost for your infusions, you need ot have the mundane item to infuse but doesn't make sense to mean you can buy the mundane item for less.
The infuse item section says You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. which at level 10 is 4, and is always the maximum number of items you can have infused at any one time (unless I have misunderstood, though I am not sure if you are an armorer if you can infuse 4 or 6 items at the end of a long rest). So if it takes a quarter of the time does that have any impact?
Have I missed something or is this sentance in the magic item adept meaningless?
I have bought the class from DND beyond so don't have the physical copy of ERftLW, is there something missing in the DND beyond text?
yeah, an artificer is MUCH stronger and more helpful with down time and lenient DM. Oh, something I forgot on crafting. In addition to time and gold cost, you need to defeat a monster of a certain CR and harvest from it's body or lair.
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At level 10 to get Magic Item Adept which includes:
If you craft a magic item with a rarity of common or uncommon, it takes you a quarter of the normal time, and it costs you half as much of the usual gold.
However I can not see a gold cost for your infusions, you need ot have the mundane item to infuse but doesn't make sense to mean you can buy the mundane item for less.
The infuse item section says You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. which at level 10 is 4, and is always the maximum number of items you can have infused at any one time (unless I have misunderstood, though I am not sure if you are an armorer if you can infuse 4 or 6 items at the end of a long rest). So if it takes a quarter of the time does that have any impact?
Have I missed something or is this sentance in the magic item adept meaningless?
I have bought the class from DND beyond so don't have the physical copy of ERftLW, is there something missing in the DND beyond text?
Infusions are not crafting. They take an action at the end of a long rest
the sentence you pointed out refers to crafting which takes days (common items take at least a week) and gold to craft, making permenant magic items.
Thanks, makes sense now, in all my adventures something evil needs to be stopped quick, no time to spend days making things
yeah, an artificer is MUCH stronger and more helpful with down time and lenient DM. Oh, something I forgot on crafting. In addition to time and gold cost, you need to defeat a monster of a certain CR and harvest from it's body or lair.