If allowed UA the armourer artificer should do the job with level 10 being ideal if starting at thst level as the UA includes a lvel 10 infusion called armor of magical strength that lets you use Int for strength checks. Guardian armour's binus action temp hp will help keep you alive with the extra attention you will be receiving and your enlarge spells lets you grapple huge creatures.
The one other thing you may want is one of the feats offering expertise in a skill fot athletics yo make your grappling even better.
If carrying on beyond level 10 a three level dip in rune knight can let you get to huge size, gain physical resistances or have a nice restraining ability once per short rest while the fighting style can be used for either more Ac or an extra d4 damage when atracking a grappled creature. Can fit quite nicely thematically, with your character perhaps stumbling on some research on giants runes and engraving their armour.
Both of these classes will hopefully become official with the new book in November so might be worth holding out to see if there are any changes.
Ohh one other thing to consider is the mark of warding dwarf as it had ideal ability scores, and while armour of agathys clashes with the guardian armours temp hp ability you can have it up before hand to give yiur grappled foe an even worse time
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How would you go about making a lv10 Artificer as a Grappler Tank character?
I think these would be the valuable spells for grappling: Create Bonfire, Guidance, Shocking Grasp, Absorb Elements, Feather Fall, Jump, Longstrider, Shield, Enlarge/Reduce, Mirror Image, Dispel Magic, Fly and Haste.
Valuable Infusions: Enhanced Defense, Repulsion Shield, Gauntlets of Ogre Power and Boots of Striding and Springing.
If allowed UA the armourer artificer should do the job with level 10 being ideal if starting at thst level as the UA includes a lvel 10 infusion called armor of magical strength that lets you use Int for strength checks. Guardian armour's binus action temp hp will help keep you alive with the extra attention you will be receiving and your enlarge spells lets you grapple huge creatures.
The one other thing you may want is one of the feats offering expertise in a skill fot athletics yo make your grappling even better.
If carrying on beyond level 10 a three level dip in rune knight can let you get to huge size, gain physical resistances or have a nice restraining ability once per short rest while the fighting style can be used for either more Ac or an extra d4 damage when atracking a grappled creature. Can fit quite nicely thematically, with your character perhaps stumbling on some research on giants runes and engraving their armour.
Both of these classes will hopefully become official with the new book in November so might be worth holding out to see if there are any changes.
Ohh one other thing to consider is the mark of warding dwarf as it had ideal ability scores, and while armour of agathys clashes with the guardian armours temp hp ability you can have it up before hand to give yiur grappled foe an even worse time