I've built a strong man. He can carry 2,400lbs and lift/push/pull 4,800lbs. He tours the country performing and working on his physique. Any ideas for feats of strength he can do? Game is starting tomorrow. I have some ideas but more are always welcome.
Breaking chains, bending iron bars, tying knots in (blunt) swords, having people from the audience sit on a plank before picking the plank up on his shoulders and walking around with them. Throwing heavy objects (EG cabers).
A quick google of classic strongman acts include (they actually did this, I'm surprised:
Catching a cannonball (yes, really!)
Ripping a book/deck of cards in half, all at once
breaking a chain simply by expanding your chest
Lifting an anchor to chest height
Carrying a horse on your shoulders
Holding a platform with 18 men on your back (what?!?)
Biting through iron chains
Bending iron bars into floral patterns on your arms
Carrying a baby elephant up a ladder
hammering a railroad spike into an oak board with your bare hand as a hammer
bending thick pokers just by striking them against your forearm
restraining two horses pulling in opposite directions with just your grip
Also for a medieval setting, holding down a catapult or manually loading a ballista without using the crank would be some good feats of strength, and could end up useful in combat!
I've built a strong man. He can carry 2,400lbs and lift/push/pull 4,800lbs. He tours the country performing and working on his physique. Any ideas for feats of strength he can do? Game is starting tomorrow. I have some ideas but more are always welcome.
What about the Brawny feat?
Oh yeah, got that. I'm looking for RP things he can do for his show rather than mechanics, feats etc.
Juggling with heavy stuff, maybe?
Added to the list, thanks
Breaking chains, bending iron bars, tying knots in (blunt) swords, having people from the audience sit on a plank before picking the plank up on his shoulders and walking around with them. Throwing heavy objects (EG cabers).
A quick google of classic strongman acts include (they actually did this, I'm surprised:
Hope these help!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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Thank you. I did a similar search and came up with a lot of those, but you have given me ones I didn't have.
This is gonna be fun!
Also for a medieval setting, holding down a catapult or manually loading a ballista without using the crank would be some good feats of strength, and could end up useful in combat!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!