It varies depending on the other aspects of your character.
For example, the Beast Barbarian is a lot better when you're a Wildhunt Shifter, because you can Reckless Attack for every attack, and no enemies can ever have advantage against you. Or you could be a Thrikreen Beast Barbarian and have 4 attacks at Level 5 (Extra Attack brings your total to two, one you make with a claw, and one with a handaxe in a secondary hand, then you use a Beast Barbarian feature to make another attack with your claw, and then you use your Bonus Action to make a 4th attack with a second handaxe you're holding in your other secondary hand, and you still have a primary hand free to hold a shield, drink potions, or whatever else you need to do.
Ancestral Guardian is good for protecting your party.
Totem Warrior is good for tanking against spellcasters.
Wild Magic has immense roleplay potential.
Zealot is ridiculous at higher levels if you're an Elf so you can't be auto-dropped with the Sleep spell.
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If you had to order the barbarian paths, from weakest to strongest, in what order would you put them in?
D&D Best Barbarian Subclass (All Barbarian Subclasses From Weakest To Strongest)
This is the order I've decided, what do you think? Agree or Disagree? Would you change anything? Why? Thank you.
My personal top 5 is
1. ancestral guardian. it’s just broken
2. path of totem warrior. Cool role play and powerful
3. Wild magic, I just got attached in a campaign
4. Zealot. It’s a really cool idea, and pretty good
5. Beast. I really like the idea, but not done as well.
It varies depending on the other aspects of your character.
For example, the Beast Barbarian is a lot better when you're a Wildhunt Shifter, because you can Reckless Attack for every attack, and no enemies can ever have advantage against you. Or you could be a Thrikreen Beast Barbarian and have 4 attacks at Level 5 (Extra Attack brings your total to two, one you make with a claw, and one with a handaxe in a secondary hand, then you use a Beast Barbarian feature to make another attack with your claw, and then you use your Bonus Action to make a 4th attack with a second handaxe you're holding in your other secondary hand, and you still have a primary hand free to hold a shield, drink potions, or whatever else you need to do.
Ancestral Guardian is good for protecting your party.
Totem Warrior is good for tanking against spellcasters.
Wild Magic has immense roleplay potential.
Zealot is ridiculous at higher levels if you're an Elf so you can't be auto-dropped with the Sleep spell.