Again, it's not really breaking new ground, it's just flavoring what other weapons can do as "claws".
You do realize that this also stacks with Nick, right? If you have a Nick weapon and claws you can make four attacks without even using your Bonus Action, and only one of those attacks will lack your Str mod in damage. The Beast Barb weapons don't really need anything they're just fine.
Don't you need to not be using a weapon for the claws to work? I wasn't really planning on using weapons while raging anyways to play into the wolfman aspect
It's easy enough to have hands free to use both claws and dual wield with 2024 weapon rules. If you're not using weapons you're giving up some functionality and I don't see why you should be getting that functionality for free. There's always reflavoring daggers to claw weapons if you want that.
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Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
I feel like if the subclass was updated to 5.5 they would limit the extra attacks to one per turn like Nick so it's a bit of an exploitation of the gap between 5 and 5.5.
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It's easy enough to have hands free to use both claws and dual wield with 2024 weapon rules. If you're not using weapons you're giving up some functionality and I don't see why you should be getting that functionality for free. There's always reflavoring daggers to claw weapons if you want that.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
I feel like if the subclass was updated to 5.5 they would limit the extra attacks to one per turn like Nick so it's a bit of an exploitation of the gap between 5 and 5.5.