I made this subclass for the Barbarian. It is themed around Bhaal and I'm wondering if the features are balanced so I figured a peer review would help. Sorry about the lack or lore I'll add it when I have it
Subclass
Path of the Slayer (Barb)
Level 3: Slaying Fury
If you use Reckless Attack while your Rage is active, you deal extra damage to the first target you hit on your turn with a Strength-based attack. You deal an extra 2d6 plus half your Barbarian level (round down).
Level 6: Slayer Mind
While you are Bloodied you have immunity to the Charmed, Frightened, and Poisoned conditions while your Rage is active. If you’re Charmed, Frightened, or Poisoned when you enter your Rage the condition(s) end even if you are not Bloodied.
Level 10: Slayer’s Cry
As an Action, you can cause the unholy blood of Bhaal to flow out of others with the cry of a slayer When you do so, each creature of your choice in a 15ft Emanation originating from you must make a Wisdom saving throw (DC 8 plus your Strength modifier and Proficiency Bonus). On a failed save, a creature takes a number of D6’s Necrotic damage equal to your Rage dice
Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to restore your use of it.
Level 14: Partial Slayer
When you activate your Rage, you can assume the form of a partial slayer of Bhaal. This form lasts for 1 minute or until you drop to 0 Hit Points. Once you use this feature, you can’t do so again until you finish a Long Rest.
While in this form, you gain the benefits below.
Slayer’s Arms. Two additional arms grow out from your back. On your turn as a Bonus Action, you can make an Unarmed Strike with them that does 2d8 plus your Strength modifier Slashing damage.
Hide of the Slayer. Your Unarmored Defense is 13 plus your Dexterity and Constitution modifiers instead
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Please check out my homebrew, I would appreciate feedback:
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I made this subclass for the Barbarian. It is themed around Bhaal and I'm wondering if the features are balanced so I figured a peer review would help. Sorry about the lack or lore I'll add it when I have it
Subclass
Path of the Slayer (Barb)
Level 3: Slaying Fury
If you use Reckless Attack while your Rage is active, you deal extra damage to the first target you hit on your turn with a Strength-based attack. You deal an extra 2d6 plus half your Barbarian level (round down).
Level 6: Slayer Mind
While you are Bloodied you have immunity to the Charmed, Frightened, and Poisoned conditions while your Rage is active. If you’re Charmed, Frightened, or Poisoned when you enter your Rage the condition(s) end even if you are not Bloodied.
Level 10: Slayer’s Cry
As an Action, you can cause the unholy blood of Bhaal to flow out of others with the cry of a slayer When you do so, each creature of your choice in a 15ft Emanation originating from you must make a Wisdom saving throw (DC 8 plus your Strength modifier and Proficiency Bonus). On a failed save, a creature takes a number of D6’s Necrotic damage equal to your Rage dice
Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to restore your use of it.
Level 14: Partial Slayer
When you activate your Rage, you can assume the form of a partial slayer of Bhaal. This form lasts for 1 minute or until you drop to 0 Hit Points. Once you use this feature, you can’t do so again until you finish a Long Rest.
While in this form, you gain the benefits below.
Slayer’s Arms. Two additional arms grow out from your back. On your turn as a Bonus Action, you can make an Unarmed Strike with them that does 2d8 plus your Strength modifier Slashing damage.
Hide of the Slayer. Your Unarmored Defense is 13 plus your Dexterity and Constitution modifiers instead
Please check out my homebrew, I would appreciate feedback: