This may have already said this before. By me even. Why would WotC get rid of taking damage for extending Rage and replace it with forcing a saving throw? Taking damage would extend my Rage, even in real life. LOL While raging Barbarians can't maintain concentration. They also can't cast spells. How does Primal Knowledge work? Wouldn't some of the skills you are given while raging require some concentration? Maybe, some of the time?
Switching damage to forcing a saving throw makes everything you do to extend your Rage be something you do, rather than something that happens to you. Extending your Rage by forcing a saving throw means that you can use your action to do something like Grapple an enemy and your Rage won't drop after your turn.
While raging Barbarians can't maintain concentration. They also can't cast spells. How does Primal Knowledge work? Wouldn't some of the skills you are given while raging require some concentration? Maybe, some of the time?
Making an ability check does not require Concentration. In this context the word "Concentration" is referring to a specific rules mechanic in D&D, not to just the general concept of concentrating on things.
@wagnarokkr You are right an ability check does not require concentration. You may have to do something after succeeding that check that requires concentration.
@wagnarokkr You are right an ability check does not require concentration. You may have to do something after succeeding that check that requires concentration.
I suppose a DM might call for something like that as a house rule, but there isn't really anything in the official rules that works that way as far as I know. Concentration is generally only applicable to those spells and spell-like abilities that explicitly call for it.
I'm only calling out the double standards for the Barbarian. They can concentrate for Primal Knowledge but not for spells. They can't use spells while raging, is my main point. I would like to take the Spellfire Spark feat... Although a cantrip doesn't use a spell slot. I'm guessing it's a spell. A level 0 spell in 2014, at least. LOL. I'll say it again. Making rules ambiguous doesn't help anything, except for making us argue. If they were precise and concise, it wouldn't stop DM's from homebrewing at all.
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This may have already said this before. By me even.
Why would WotC get rid of taking damage for extending Rage and replace it with forcing a saving throw? Taking damage would extend my Rage, even in real life. LOL
While raging Barbarians can't maintain concentration. They also can't cast spells. How does Primal Knowledge work? Wouldn't some of the skills you are given while raging require some concentration? Maybe, some of the time?
We are all in danger!
Switching damage to forcing a saving throw makes everything you do to extend your Rage be something you do, rather than something that happens to you. Extending your Rage by forcing a saving throw means that you can use your action to do something like Grapple an enemy and your Rage won't drop after your turn.
Making an ability check does not require Concentration. In this context the word "Concentration" is referring to a specific rules mechanic in D&D, not to just the general concept of concentrating on things.
pronouns: he/she/they
In 5.5e, Barbarians can also extend their rage with a bonus action, if they aren't able to make an attack or force a save.
@wagnarokkr You are right an ability check does not require concentration. You may have to do something after succeeding that check that requires concentration.
We are all in danger!
I suppose a DM might call for something like that as a house rule, but there isn't really anything in the official rules that works that way as far as I know. Concentration is generally only applicable to those spells and spell-like abilities that explicitly call for it.
pronouns: he/she/they
I'm only calling out the double standards for the Barbarian. They can concentrate for Primal Knowledge but not for spells. They can't use spells while raging, is my main point. I would like to take the Spellfire Spark feat... Although a cantrip doesn't use a spell slot. I'm guessing it's a spell. A level 0 spell in 2014, at least. LOL. I'll say it again. Making rules ambiguous doesn't help anything, except for making us argue. If they were precise and concise, it wouldn't stop DM's from homebrewing at all.
We are all in danger!