Reborn is a zombie race. The feature that matters for this is that they get advantage on death saves. Hollow one always you to regain 1 hp when you roll 16+. With the ungodly tanky-ness of a 2024 zealot barbarian even with your enemy can drop you, the dm has to target you with an attack to get you to fail a save. And you get back up 25% of the time with out advantage. It’s like 45% that you stand up with advantage. So yeah…
For those that only have the 2024 PHB, can you explain the other parts of the title and why so hard to kill?
Reborn is a species from Van Richten's Guide to Ravenloft. They have advantage on death saving throws.
The "Hollow One" supernatural gift is from Explorer's Guide to Wildemount, a third-party supplement from Critical Role and not official D&D content, but one of its benefits is regaining 1 HP upon rolling a 16 or higher on a death saving throw. This normally requires rolling a 20, so this feature raises the chances of getting this from 5% to 25%. Having advantage on death saves from the Reborn feature would further increase it to 43.75%.
As for the Barbarian thing, they may be talking about the level 11 feature "Relentless Rage", which allows a Barbarian to, when dropping to 0 HP while Raging, immediately regain a bunch of HP if they succeed on a Constitution saving throw. This doesn't directly interact with the other two, since the point of it is to avoid making death saves at all, but it does contribute to the overall difficulty of killing this hypothetical character.
I’m talk mostly in general about barbarians tank power and most people consider critical roll official. It’s also in explores guide to wildmount is official. It is written and the cover features that are on all official books appear on EGW. But Wagnarokkr covers it very well and very analytically.
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This might be the most hardest to kill build ever
For those that only have the 2024 PHB, can you explain the other parts of the title and why so hard to kill?
Reborn is a zombie race. The feature that matters for this is that they get advantage on death saves. Hollow one always you to regain 1 hp when you roll 16+. With the ungodly tanky-ness of a 2024 zealot barbarian even with your enemy can drop you, the dm has to target you with an attack to get you to fail a save. And you get back up 25% of the time with out advantage. It’s like 45% that you stand up with advantage. So yeah…
Reborn is a species from Van Richten's Guide to Ravenloft. They have advantage on death saving throws.
The "Hollow One" supernatural gift is from Explorer's Guide to Wildemount, a third-party supplement from Critical Role and not official D&D content, but one of its benefits is regaining 1 HP upon rolling a 16 or higher on a death saving throw. This normally requires rolling a 20, so this feature raises the chances of getting this from 5% to 25%. Having advantage on death saves from the Reborn feature would further increase it to 43.75%.
As for the Barbarian thing, they may be talking about the level 11 feature "Relentless Rage", which allows a Barbarian to, when dropping to 0 HP while Raging, immediately regain a bunch of HP if they succeed on a Constitution saving throw. This doesn't directly interact with the other two, since the point of it is to avoid making death saves at all, but it does contribute to the overall difficulty of killing this hypothetical character.
pronouns: he/she/they
I’m talk mostly in general about barbarians tank power and most people consider critical roll official. It’s also in explores guide to wildmount is official. It is written and the cover features that are on all official books appear on EGW. But Wagnarokkr covers it very well and very analytically.