Hey guys i have a cool character i thought would share for fun. Quick backstory is he is a chaotic evil half orc that has gone crazy from an evil/cursed gulthias tree staff which he now has a symbiotic relationship with. It tought him the ways on the druid in exchange for blood...
Stats. I rolled them so not exactly balanced. This is with 2 asi. Altough not really important to the spirit of the character
18 str
13 dex
18 con
10 int
17 wis
10 char.
One of the cool tactics i use is casting longstrider on myself if i know there will be combat. With my barbarian +10 movement my base speed is 50. That turns i to 70 while transformed as a direwolf. With rage on youll get advantage to grapple checks and expertise give you double proficiency there is a good chance to grapple your enemy and then with cunning action to dash away with your grappled target from his allies putting 35 feet inbetween you and them(can only move half speed while grappling a foe). You can then use your second attack to shove him prone or start doing damage. If you knock him prone he gets disadvantage to hit you unless he wastes his action escaping from the grapple.
Ambush scenario is even better.
Again longstrider for extra movement. Also cast pass without trace so youll get a +10 stealth. Wild shape into a giant spider. During the surprise round you pounce in deliver your standard 2 attacks then action surge for another 2.
Lets add up the potential damage if the target fails all 4 dc 11 constitution saving throws for the poison(half as much poision damage if they succeed. Every hit counts as a critical during this first alpha strike due to being an assassin. Unfortunetly the sneak attack damage is largly useless in this build because spiders fangs are not finess weapons =(
3d8+4 pircing damage per hit
4d8 for poison damage per hit
Grand total damage is 28 d8 +16
A fun little bonus note is that if the target drops to 0 hp from the poison damage they are not killed but paralized for an hour. Can tie them up and question them after you do insane damage to them.
Im playing in a campaign where no feats are allowed and you have to roleplay why you are able to multiclass into different classes. Its been quite a challenge to roleplay why my character has 4 classes lol.
If you guys can think of any other cool combos i can do with these classes please be sure to share! Or perhaps if ive over looked a rule that ive been playing wrong please comment.
Hard to be triple class. Class abilities usually improve as you level up, and also ASI are every 4 class levels, so you lose out there unless you are taking exactly 4 or 8 levels of each class. Thematically, Barbarian and Druid - a barbarian living in the wild - makes sense but hard to see how adding Rogue works with that. Or Barbarian Rogue works - big rural guy living in the city not understanding things like private property - but again druid does not make sense there. I can't quite see a wild man learning magic and how to steal. Not impossible, just not an obvious back ground.
You can't cast spells or concentrate on them while raging.
If your total levels are 9 or better you are almost certain to give up a d10 Brutal Critical die - you get them at 9, 13, and 17.
I don't see why this would be useful. unless you're playing alone but why would you do that?
I banned multiclassing s then we couldn't be overpowered beyond belief. yes, I multiclass occasionally but usually I have 10 people so no need right?
overall I do see why you did this but then if you kill everyone then no one will want to join. my suggestion make your character have some form of disavantage so you can let other players have fun
have a good day
if you keep this idea i could see it working as a fun character sorry if this upsets anyone
Barb/Druid–yes. Barb/Fighter–okay. Barb/Druid/Rogue/Fighter–sure, that sounds fun, but think of everything you're giving up to get it. I always want to multi-class, but ultimately, I don't because the higher level goodies from any class are too good to give up and/or delay.
As a druid, barb, and druid barb player all i can do is agree with this. Maybe take off the rogue but other than that I agree with this all the way. If you have any questions regarding the wildshape features send me a message.
Rollback Post to RevisionRollBack
"Anyone can smith at the cosmic anvil, yet only I can forge a weapon as good as thee."
Wildshape is one of the best features in the game due to the fact you can use class features racial traits etc. I see you are completely using this to your adv, which is great.
Rollback Post to RevisionRollBack
"Anyone can smith at the cosmic anvil, yet only I can forge a weapon as good as thee."
Hey guys i have a cool character i thought would share for fun. Quick backstory is he is a chaotic evil half orc that has gone crazy from an evil/cursed gulthias tree staff which he now has a symbiotic relationship with. It tought him the ways on the druid in exchange for blood...
Race: half orc
5 levels barbarian(bear totem), 4 level moon druid, 3 levels rogue(assassin) 3 levels fighter(champion)
Stats. I rolled them so not exactly balanced. This is with 2 asi. Altough not really important to the spirit of the character
18 str
13 dex
18 con
10 int
17 wis
10 char.
One of the cool tactics i use is casting longstrider on myself if i know there will be combat. With my barbarian +10 movement my base speed is 50. That turns i to 70 while transformed as a direwolf. With rage on youll get advantage to grapple checks and expertise give you double proficiency there is a good chance to grapple your enemy and then with cunning action to dash away with your grappled target from his allies putting 35 feet inbetween you and them(can only move half speed while grappling a foe). You can then use your second attack to shove him prone or start doing damage. If you knock him prone he gets disadvantage to hit you unless he wastes his action escaping from the grapple.
Ambush scenario is even better.
Again longstrider for extra movement. Also cast pass without trace so youll get a +10 stealth. Wild shape into a giant spider. During the surprise round you pounce in deliver your standard 2 attacks then action surge for another 2.
Lets add up the potential damage if the target fails all 4 dc 11 constitution saving throws for the poison(half as much poision damage if they succeed. Every hit counts as a critical during this first alpha strike due to being an assassin. Unfortunetly the sneak attack damage is largly useless in this build because spiders fangs are not finess weapons =(
3d8+4 pircing damage per hit
4d8 for poison damage per hit
Grand total damage is 28 d8 +16
A fun little bonus note is that if the target drops to 0 hp from the poison damage they are not killed but paralized for an hour. Can tie them up and question them after you do insane damage to them.
Im playing in a campaign where no feats are allowed and you have to roleplay why you are able to multiclass into different classes. Its been quite a challenge to roleplay why my character has 4 classes lol.
If you guys can think of any other cool combos i can do with these classes please be sure to share! Or perhaps if ive over looked a rule that ive been playing wrong please comment.
Hard to be triple class. Class abilities usually improve as you level up, and also ASI are every 4 class levels, so you lose out there unless you are taking exactly 4 or 8 levels of each class. Thematically, Barbarian and Druid - a barbarian living in the wild - makes sense but hard to see how adding Rogue works with that. Or Barbarian Rogue works - big rural guy living in the city not understanding things like private property - but again druid does not make sense there. I can't quite see a wild man learning magic and how to steal. Not impossible, just not an obvious back ground.
You can't cast spells or concentrate on them while raging.
If your total levels are 9 or better you are almost certain to give up a d10 Brutal Critical die - you get them at 9, 13, and 17.
I'm newer to dnd.
I don't see why this would be useful. unless you're playing alone but why would you do that?
I banned multiclassing s then we couldn't be overpowered beyond belief. yes, I multiclass occasionally but usually I have 10 people so no need right?
overall I do see why you did this but then if you kill everyone then no one will want to join. my suggestion make your character have some form of disavantage so you can let other players have fun
have a good day
if you keep this idea i could see it working as a fun character sorry if this upsets anyone
Barb/Druid–yes. Barb/Fighter–okay. Barb/Druid/Rogue/Fighter–sure, that sounds fun, but think of everything you're giving up to get it. I always want to multi-class, but ultimately, I don't because the higher level goodies from any class are too good to give up and/or delay.
As a druid, barb, and druid barb player all i can do is agree with this. Maybe take off the rogue but other than that I agree with this all the way. If you have any questions regarding the wildshape features send me a message.
"Anyone can smith at the cosmic anvil, yet only I can forge a weapon as good as thee."
My Homebrew Please click it, they have my family.
Wildshape is one of the best features in the game due to the fact you can use class features racial traits etc. I see you are completely using this to your adv, which is great.
"Anyone can smith at the cosmic anvil, yet only I can forge a weapon as good as thee."
My Homebrew Please click it, they have my family.
Barbarian/druid yea you can tell !
snaptube vidmate