This is my first time actually posting my personal homebrew/retooling of subclasses on a public forum but at this point, my players can only stand to make so many one-shot characters to satiate my need for balance, so I decided to take initiative. If I actually get good feedback, I might post some of my other stuff on here for evaluation and hopefully share my ideas with other nerds around the world.
First on the chopping block is the Barbarian subclass, Path of the Storm Herald. Overall, I liked this UA option but (much like with the Bear Totem option from Path of the Totem Warrior) one option stood out among the others. I took the time to sort of re-balance the Desert and Tundra options to be more enticing as well as add my own personal option to the mix, the Mountain option, that focuses on dealing Thunder damage and keeping enemies from finding your allies. Post your personal changes and critiques in the comments below and let me know what I can improve on.
I am happy to allow anyone to use my material in your campaign for free (cause that would be dick-ish otherwise) but give credit where credit is due and thank my in spirit at least.
Path of the Storm Herald feature:
Storm of Fury: When you choose this path at 3rd level, choose one of the following options: Desert, Mountain, Sea, or Tundra. The environment you choose shapes the nature of the storm you conjure when you rage. While raging, you emanate an aura in a 10 ft radius. The effect of this aura depends on your chosen environment. If an effect requires an opponent to make a saving throw, the DC = 8 + your proficiency bonus + your Constitution modifier:
Desert: Any enemy that ends its turn in your aura takes fire damage equal to 3 + half your barbarian level (rounded up).
Mountain: When an enemy enters your aura for the first time or starts its turn there, they take 1d4 + 1 thunder damage. The damage increases to 2d4 + 2 at 10th level and to 3d4 + 3 at 14th level.
Sea: At the end of each of your turns, you can choose a creature in your aura, other than yourself. The target must make a Dexterity saving throw or take 2d6 lightning damage on a failed save and half as much on a successful one. The damage increases to 3d6 at 10th level and to 4d6 at 14th level.
Tundra: If you are hit by an Opportunity Attack when the enemy is in your aura, they take cold damage equal to your barbarian level + your Constitution modifier.
Storm Soul: At 6th level, you gain additional abilities depending on the environment you choose at 3rd level:
Desert: You gain resistance to fire damage and don't suffer the effects of extreme heat
Mountain: You gain resistance to thunder damage and you can travel normally in altitudes of 15,000 ft and are not disadvantaged by strong winds
Sea: You gain resistance to lightning damage and can breathe underwater
Tundra: You gain resistance to cold damage and don't suffer the effects of extreme cold
Shield of the Storm: At 10th level, while you are raging, allies within your aura gain the benefits of your Storm Soul feature.
Raging Storm: At 14th level, the environment you choose at 3rd level begins to shape the very earth around you when you rage:
Desert: The ground around you becomes shifting sand. Any enemy that attempts to move more than 5 ft within your aura or walks into it for the first time must make a Strength saving throw. On a failed save, the creature's speed drops to 0 until the end of its turn.
Mountain: The howling winds become deafening cracks like whips. When an enemy leaves your aura, they must make a Constitution saving throw or become deafened until the start of your next turn. Enemies deafened by this ability have disadvantage Wisdom (Perception) checks made to search for targets.
Sea: Roaring waves lash out through your attacks. Any creature in your aura that you hit with a melee weapon attack must make a Strength saving throw or be knocked prone
Tundra: Large chucks of sleet and ice constantly whip around your body. The area within your aura is considered difficult terrain for your enemies. Additionally, when an enemy hits you with a melee weapon attack in your aura must succeed on a Dexterity saving throw or be pushed 10 ft backwards from you.
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"Whoever loves discipline loves knowledge, but he who hates correction is stupid." Proverbs 12:1
I'll keep it in mind, if more people want me to run games for the heck of it and help out. When I boost my self confidence up some more, I'll let you know XD. But for now, any encouragement or advice on improving my work is plenty of help.
Hello all, FJ here!
This is my first time actually posting my personal homebrew/retooling of subclasses on a public forum but at this point, my players can only stand to make so many one-shot characters to satiate my need for balance, so I decided to take initiative. If I actually get good feedback, I might post some of my other stuff on here for evaluation and hopefully share my ideas with other nerds around the world.
First on the chopping block is the Barbarian subclass, Path of the Storm Herald. Overall, I liked this UA option but (much like with the Bear Totem option from Path of the Totem Warrior) one option stood out among the others. I took the time to sort of re-balance the Desert and Tundra options to be more enticing as well as add my own personal option to the mix, the Mountain option, that focuses on dealing Thunder damage and keeping enemies from finding your allies. Post your personal changes and critiques in the comments below and let me know what I can improve on.
I am happy to allow anyone to use my material in your campaign for free (cause that would be dick-ish otherwise) but give credit where credit is due and thank my in spirit at least.
Path of the Storm Herald feature:
Storm of Fury: When you choose this path at 3rd level, choose one of the following options: Desert, Mountain, Sea, or Tundra. The environment you choose shapes the nature of the storm you conjure when you rage. While raging, you emanate an aura in a 10 ft radius. The effect of this aura depends on your chosen environment. If an effect requires an opponent to make a saving throw, the DC = 8 + your proficiency bonus + your Constitution modifier:
Storm Soul: At 6th level, you gain additional abilities depending on the environment you choose at 3rd level:
Shield of the Storm: At 10th level, while you are raging, allies within your aura gain the benefits of your Storm Soul feature.
Raging Storm: At 14th level, the environment you choose at 3rd level begins to shape the very earth around you when you rage:
"Whoever loves discipline loves knowledge, but he who hates correction is stupid." Proverbs 12:1
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
I appreciate the offer to help, but I am not completely competent or confident in my DMing skills just yet.
"Whoever loves discipline loves knowledge, but he who hates correction is stupid." Proverbs 12:1
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
I'll keep it in mind, if more people want me to run games for the heck of it and help out. When I boost my self confidence up some more, I'll let you know XD. But for now, any encouragement or advice on improving my work is plenty of help.
"Whoever loves discipline loves knowledge, but he who hates correction is stupid." Proverbs 12:1