Seems like a standard support and utility selection. You can't go wrong with these spells. Once again I will draw your attention to Heat Metal, depending on the setting it might obliterate single bosses. Also Hold Person might be fun for those battlemaster critical hits.
Seems like a standard support and utility selection. You can't go wrong with these spells. Once again I will draw your attention to Heat Metal, depending on the setting it might obliterate single bosses. Also Hold Person might be fun for those battlemaster critical hits.
Thanks. Was thinking of replacing Shatter with Heat Metal or Hold Person. We already have Web and Fireball for AOE spells.
The other spells to consider are silvery barbs (make sure the enemy fails that save) along with either hypnotic pattern (good to reduce the number of enemies you're fighting at a time) or bestow curse (great against single high powered enemies).
While fireball will potentially hurt several enemies at once (or kill them), you still have to fight them all at once. Hypnotic pattern can help fix that.
The other spells to consider are silvery barbs (make sure the enemy fails that save) along with either hypnotic pattern (good to reduce the number of enemies you're fighting at a time) or bestow curse (great against single high powered enemies).
While fireball will potentially hurt several enemies at once (or kill them), you still have to fight them all at once. Hypnotic pattern can help fix that.
At higher levels, say 6-10, do you find yourself fighting single enemies or multiple enemies more?
The other spells to consider are silvery barbs (make sure the enemy fails that save) along with either hypnotic pattern (good to reduce the number of enemies you're fighting at a time) or bestow curse (great against single high powered enemies).
While fireball will potentially hurt several enemies at once (or kill them), you still have to fight them all at once. Hypnotic pattern can help fix that.
At higher levels, say 6-10, do you find yourself fighting single enemies or multiple enemies more?
Depends on the DM, but Hypnotic Pattern is easily one of the best spells in the game for solving problems *right now*. Do recommend, in the strongest possible terms.
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Hey, thoughts on spell choices for our bard please.
Party:
Fighter Battlemaster - level 5 (dad)
Fighter Battlemaster - level 6 (son)
Bard College of Lore High Elf - level 6 (wife)
DM runs two NPCs - Paladin and Ranger, not sure how long they'll remain in our group.
Bard spells:
Note: Our bard has two Wands of Magic Missiles with seven charges each per day and a Spider Staff with 10 charges per day of Web.
Cantrips:
Light
Message
Minor Illusion
Vicious Mockery
Level 1:
Disguise Self
Dissonant Whispers
Faerie Fire
Healing Word
Identify (Fey Touched feat)
Level 2:
Invisibility
Misty Step (Fey Touched feat)
Shatter
Suggestion
Level 3:
Counterspell (Additional Magic Secrets)
Dispel Magic
Fireball (Additional Magic Secrets)
Leomund's Tiny Hut
Thanks for any comments, thoughts, suggestions.
Seems like a standard support and utility selection. You can't go wrong with these spells. Once again I will draw your attention to Heat Metal, depending on the setting it might obliterate single bosses. Also Hold Person might be fun for those battlemaster critical hits.
Thanks. Was thinking of replacing Shatter with Heat Metal or Hold Person. We already have Web and Fireball for AOE spells.
The other spells to consider are silvery barbs (make sure the enemy fails that save) along with either hypnotic pattern (good to reduce the number of enemies you're fighting at a time) or bestow curse (great against single high powered enemies).
While fireball will potentially hurt several enemies at once (or kill them), you still have to fight them all at once. Hypnotic pattern can help fix that.
At higher levels, say 6-10, do you find yourself fighting single enemies or multiple enemies more?
Depends on the DM, but Hypnotic Pattern is easily one of the best spells in the game for solving problems *right now*. Do recommend, in the strongest possible terms.