To be a Bard is to create. To create art and invoke emotion within those who perceive it. Music is powerful in this way, as music has the ability to communicate emotion and power to any creature that hears it. So if one where to embody music, their form would carry that innate magic, would it not? This is the philosophy shared by Bards of the College of the Dancer. Control the battle field in the front line supporting your party
Warding Beauty
Upon taking this archetype at 3rd level, when you are not wearing armor or wielding a shield, your base armor class is equal to 10 + your Dexterity modifier + your Charisma modifier.
Fast movement
At 3rd level if you are not wearing armour or a shield your speed becomes +10 at 14th level +5 more.
Dancing strike
you have proficiency with whips. When you perform an finesse attack you, use your bardic die + dexterity modifier to calculate damage. At 5th level you can perform two strikes with the same action however you must roll a separate attack roll.
Dance Arcanum
Also beginning at 3rd level, you no longer need a spellcasting focus when casting your Bard spells so long as you are dancing as a part of your somatic components. Additionally, you learn to create unique magical effects with your dances. You may expend one use of your Bardic Inspiration to create one of the following effects:
( Inspirational Dance:
as a bonus action you can use one of your bardic inspiration die to reinvigorate who can see you. When you do, roll a bardic inspiration die. That creature gains temporary hit points equal the number plus your charisma modifier. When a creature gains hit points this way, it can immediately use its reaction to move up to its speed without provoking an opportunity attack or take the dodge action. At 12th level heal a d6 + your Charisma Modifier before granting temporary hit points.
Blade dance:
Your dance evokes the elegance and hostility of the mighty Viper. If a creature makes a melee attack against you, regardless of if they hit or miss, you may make a single dancing strike attack against that creature as a reaction. When making this attack, you roll your Bardic Inspiration Die and add the value rolled to that attack's damage. Example: The attack damage roll + your bardic inspiration die. At 12th level deal an additional d12 of psychic damage.
Creative dance:
You evoke the power of your raw personality and impose it upon the world. As a part of a spell attack, you may expend a use of your Bardic Inspiration, rolling your Bardic Inspiration Die + your Charisma Modifier and adding the value rolled to the damage of that spell. At 12th level deal an additional d12 of psychic damage
Shield Dance:
You embody the power of your muse. As a bonus action, you strike a pose of confidence and power, rolling your Bardic Inspiration Die and granting yourself temporary hit points equal to the value rolled + your DEX modifier. You lose these temporary hit points at the beginning of your next turn. At 12th level you do not lose your temporary hit points at the beginning of your turns. You can choose to use your remaining temporary hit points and add it to your next finesse attack, the additional damage is psychic damage. Once the attack hits your temporary hit points are gone. )
Wind dance
You lighten your steps, increasing the efficiency of your stride. When you expend a Bardic Inspiration you may use up to your remaining movement without promoting an opportunity Attack. Raging wind dance: Starting at 9th level When you use wind dance and an ally is within 5ft of you, you can grab them and together use your remaining movement without promoting an opportunity attack.
Alluring Dance
You embody the elegance and beauty of music momentarily. As an action, you may expend a Bardic Inspiration Die, forcing a single creature of your choice within 30 feet of you that can see and/or hear you to make a Wisdom Saving throw against your Bard spell save DC. On a failure, this creature may not target you directly with any weapon attacks or harmful spells until the beginning of your next turn. This does not effect area of effect spells, however. Any creature immune to the Charmed condition automatically passes this saving throw, and if the creature has advantage against Charm, they also have advantage on this saving throw.
Dazzling confidence
Beginning at 6th level, the power of your personality radiates forth and influences those around you. You learn to impose your personality on the world around you in new ways. You may create one of the following magical effects as an action, bonus action or reaction.
( Entrancing Movement:
whenever a creature hits you with an opportunity attack that creature takes psychic damage equal to your dexterity modifier modifier plus half your bard level. In addition you can cast the spell charm person without spending a spell slot. when you reach 14th level you can cast the irresistible dance spell in this way as well. You can only cast a spell this way once per long rest.
Heroes' Waltz:
You begin to dance, radiating an aura of certainty and safety. For the next minute, every time you or a friendly creature within 15 feet of you needs to make a saving throw, they may add your Charisma modifier to that saving throw. This effect ends early if you are knocked unconscious or die. )
Prodigious performer.
At 6th level, you are an expert at dance, allowing your dances to be done with near-perfection. When you make a Dexterity (Acrobatics) or Charisma (Performance) or (Persuasion) check, you can treat a d20 roll of 4 or lower as 5
Agile strike
At 8th level when you expend a use of your bardic inspiration as part of your action, bonus action or reaction you can make one dancing strike as part of that action, bonus action or reation.
War Dance
At 8th level Your dance is violent and evocative of destruction and fury. For the next minute, you and every friendly creature within 15 feet of you may add your Charisma modifier as psychic damage to the damage rolls of their weapon, unarmed or spell attacks. This effect ends early if you are knocked unconscious or die. (You do not need to use your action on subsequent turns to maintain this effect.) Once you use this feature, you must finish a short or long rest before using it again.
Dance initiative
When you roll a 20 or more on initiative if you are able gain back two of your used bardic inspiration. Add plus 1 to your initiative rolls
Persuasive dance
You have advantage on all DEX (Acrobatics) CHA (Performance) and CHA ( Persuasion) skill checks.
Dance together
At 12th level, you have mastered the art of your dance to such an extent that you can impart that knowledge on others. When you use one of your Dance Arcanum features, you may select a creature within 30 feet of you to dance with you, able to use that dance maneuver once any time within the next minute.
Endless Dance
At 14th level your dance has become so invigorated that it can inspire an ally to attack. A creature that gains temporary hit points from your inspirational dance can chose to use their reaction to make one weapon attack. In addition your endless dance allows you to more easily avoid being hit. You can use a bonus action to expend a bardic inspiration die, you can take the dodge action as part of that bonus action.
Crowd pleaser
Beginning at 14th level, you have learned to draw power from your audience. For every friendly creature within 15 feet of you, you add +1 to your Bardic Inspiration Dice rolls, to a maximum of +3. (For example, if you have 3 friendly creatures within 15 feet of you, your Bardic Inspiration Die becomes 1d10 + 3, or 1d12 + 3 as of 15th level.)
College of the Dancer To be a Bard is to create. To create art and invoke emotion within those who perceive it. Music is powerful in this way, as music has the ability to communicate emotion and power to any creature that hears it. So if one where to embody music, their form would carry that innate magic, would it not? This is the philosophy shared by Bards of the College of the Dancer. Control the battle field in the front line supporting your party
Warding Beauty Upon taking this archetype at 3rd level, when you are not wearing armor or wielding a shield, your base armor class is equal to 10 + your Dexterity modifier + your Charisma modifier.
Fast movement At 3rd level if you are not wearing armour or a shield your speed becomes +10 at 14th level +5 more.
Dancing strike you have proficiency with whips. When you perform an finesse attack you, use your bardic die + dexterity modifier to calculate damage. At 5th level you can perform two strikes with the same action however you must roll a separate attack roll.
Dance Arcanum Also beginning at 3rd level, you no longer need a spellcasting focus when casting your Bard spells so long as you are dancing as a part of your somatic components. Additionally, you learn to create unique magical effects with your dances. You may expend one use of your Bardic Inspiration to create one of the following effects:
( Inspirational Dance:
as a bonus action you can use one of your bardic inspiration die to reinvigorate who can see you. When you do, roll a bardic inspiration die. That creature gains temporary hit points equal the number plus your charisma modifier. When a creature gains hit points this way, it can immediately use its reaction to move up to its speed without provoking an opportunity attack or take the dodge action. At 12th level heal a d6 + your Charisma Modifier before granting temporary hit points.
Blade dance:
Your dance evokes the elegance and hostility of the mighty Viper. If a creature makes a melee attack against you, regardless of if they hit or miss, you may make a single dancing strike attack against that creature as a reaction. When making this attack, you roll your Bardic Inspiration Die and add the value rolled to that attack's damage. Example: The attack damage roll + your bardic inspiration die. At 12th level deal an additional d12 of psychic damage.
Creative dance:
You evoke the power of your raw personality and impose it upon the world. As a part of a spell attack, you may expend a use of your Bardic Inspiration, rolling your Bardic Inspiration Die + your Charisma Modifier and adding the value rolled to the damage of that spell. At 12th level deal an additional d12 of psychic damage
Shield Dance:
You embody the power of your muse. As a bonus action, you strike a pose of confidence and power, rolling your Bardic Inspiration Die and granting yourself temporary hit points equal to the value rolled + your DEX modifier. You lose these temporary hit points at the beginning of your next turn. At 12th level you do not lose your temporary hit points at the beginning of your turns. You can choose to use your remaining temporary hit points and add it to your next finesse attack, the additional damage is psychic damage. Once the attack hits your temporary hit points are gone. )
Wind dance
At 6th You lighten your steps, increasing the efficiency of your stride. When you expend a Bardic Inspiration you may use up to your remaining movement without promoting an opportunity Attack. Raging wind dance: Starting at 9th level When you use wind dance and an ally is within 5ft of you, you can grab them and together use your remaining movement without promoting an opportunity attack.
Alluring Dance
At 6th level You embody the elegance and beauty of music momentarily. As an action, you may expend a Bardic Inspiration Die, forcing a single creature of your choice within 30 feet of you that can see and/or hear you to make a Wisdom Saving throw against your Bard spell save DC. On a failure, this creature may not target you directly with any weapon attacks or harmful spells until the beginning of your next turn. This does not effect area of effect spells, however. Any creature immune to the Charmed condition automatically passes this saving throw, and if the creature has advantage against Charm, they also have advantage on this saving throw.
Dazzling confidence
Beginning at 6th level, the power of your personality radiates forth and influences those around you. You learn to impose your personality on the world around you in new ways. You may create one of the following magical effects as an action, bonus action or reaction.
( Entrancing Movement:
whenever a creature hits you with an opportunity attack that creature takes psychic damage equal to your dexterity modifier modifier plus half your bard level. In addition you can cast the spell charm person without spending a spell slot. when you reach 14th level you can cast the irresistible dance spell in this way as well. You can only cast a spell this way once per long rest.
Heroes' Waltz:
You begin to dance, radiating an aura of certainty and safety. For the next minute, every time you or a friendly creature within 15 feet of you needs to make a saving throw, they may add your Charisma modifier to that saving throw. This effect ends early if you are knocked unconscious or die. )
Prodigious performer.
At 8th level, you are an expert at dance, allowing your dances to be done with near-perfection. When you make a Dexterity (Acrobatics) or Charisma (Performance) or (Persuasion) check, you can treat a d20 roll of 4 or lower as 5
Agile strike
At 8th level when you expend a use of your bardic inspiration as part of your action, bonus action or reaction you can make one dancing strike as part of that action, bonus action or reation.
War Dance
At 12th level Your dance is violent and evocative of destruction and fury. For the next minute, you and every friendly creature within 15 feet of you may add your Charisma modifier as psychic damage to the damage rolls of their weapon, unarmed or spell attacks. This effect ends early if you are knocked unconscious or die. (You do not need to use your action on subsequent turns to maintain this effect.) Once you use this feature, you must finish a short or long rest before using it again.
Dance initiative
At 12th level When you roll a 20 or more on initiative if you are able gain back two of your used bardic inspiration. Add plus 1 to your initiative rolls
Persuasive dance
At 12th level You have advantage on all DEX (Acrobatics) CHA (Performance) and CHA ( Persuasion) skill checks.
Dance together
At 12th level, you have mastered the art of your dance to such an extent that you can impart that knowledge on others. When you use one of your Dance Arcanum features, you may select a creature within 30 feet of you to dance with you, able to use that dance maneuver once any time within the next minute.
Endless Dance
At 14th level your dance has become so invigorated that it can inspire an ally to attack. A creature that gains temporary hit points from your inspirational dance can chose to use their reaction to make one weapon attack. In addition your endless dance allows you to more easily avoid being hit. You can use a bonus action to expend a bardic inspiration die, you can take the dodge action as part of that bonus action.
Crowd pleaser
Beginning at 14th level, you have learned to draw power from your audience. For every friendly creature within 15 feet of you, you add +1 to your Bardic Inspiration Dice rolls, to a maximum of +3. (For example, if you have 3 friendly creatures within 15 feet of you, your Bardic Inspiration Die becomes 1d10 + 3, or 1d12 + 3 as of 15th level.)
If anyone knows how to make homebrews pretty please make this for me. I will pay. I just don't know how to work systems and whatnot
Might be a good idea to reach out on the homebrew forum. They are masters at using the homebrew system there.
Rollback Post to RevisionRollBack
DM mostly, Player occasionally | Session 0 form| Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock | He/Him/They/Them
College of the Dancer
To be a Bard is to create. To create art and invoke emotion within those who perceive it. Music is powerful in this way, as music has the ability to communicate emotion and power to any creature that hears it. So if one where to embody music, their form would carry that innate magic, would it not? This is the philosophy shared by Bards of the College of the Dancer. Control the battle field in the front line supporting your party
Warding Beauty
Upon taking this archetype at 3rd level, when you are not wearing armor or wielding a shield, your base armor class is equal to 10 + your Dexterity modifier + your Charisma modifier.
Fast movement
At 3rd level if you are not wearing armour or a shield your speed becomes +10 at 14th level +5 more.
Dancing strike
you have proficiency with whips. When you perform an finesse attack you, use your bardic die + dexterity modifier to calculate damage. At 5th level you can perform two strikes with the same action however you must roll a separate attack roll.
Dance Arcanum
Also beginning at 3rd level, you no longer need a spellcasting focus when casting your Bard spells so long as you are dancing as a part of your somatic components. Additionally, you learn to create unique magical effects with your dances. You may expend one use of your Bardic Inspiration to create one of the following effects:
( Inspirational Dance:
as a bonus action you can use one of your bardic inspiration die to reinvigorate who can see you. When you do, roll a bardic inspiration die. That creature gains temporary hit points equal the number plus your charisma modifier. When a creature gains hit points this way, it can immediately use its reaction to move up to its speed without provoking an opportunity attack or take the dodge action. At 12th level heal a d6 + your Charisma Modifier before granting temporary hit points.
Blade dance:
Your dance evokes the elegance and hostility of the mighty Viper. If a creature makes a melee attack against you, regardless of if they hit or miss, you may make a single dancing strike attack against that creature as a reaction. When making this attack, you roll your Bardic Inspiration Die and add the value rolled to that attack's damage. Example: The attack damage roll + your bardic inspiration die. At 12th level deal an additional d12 of psychic damage.
Creative dance:
You evoke the power of your raw personality and impose it upon the world. As a part of a spell attack, you may expend a use of your Bardic Inspiration, rolling your Bardic Inspiration Die + your Charisma Modifier and adding the value rolled to the damage of that spell. At 12th level deal an additional d12 of psychic damage
Shield Dance:
You embody the power of your muse. As a bonus action, you strike a pose of confidence and power, rolling your Bardic Inspiration Die and granting yourself temporary hit points equal to the value rolled + your DEX modifier. You lose these temporary hit points at the beginning of your next turn. At 12th level you do not lose your temporary hit points at the beginning of your turns. You can choose to use your remaining temporary hit points and add it to your next finesse attack, the additional damage is psychic damage. Once the attack hits your temporary hit points are gone. )
Wind dance
You lighten your steps, increasing the efficiency of your stride. When you expend a Bardic Inspiration you may use up to your remaining movement without promoting an opportunity Attack. Raging wind dance: Starting at 9th level When you use wind dance and an ally is within 5ft of you, you can grab them and together use your remaining movement without promoting an opportunity attack.
Alluring Dance
You embody the elegance and beauty of music momentarily. As an action, you may expend a Bardic Inspiration Die, forcing a single creature of your choice within 30 feet of you that can see and/or hear you to make a Wisdom Saving throw against your Bard spell save DC. On a failure, this creature may not target you directly with any weapon attacks or harmful spells until the beginning of your next turn. This does not effect area of effect spells, however. Any creature immune to the Charmed condition automatically passes this saving throw, and if the creature has advantage against Charm, they also have advantage on this saving throw.
Dazzling confidence
Beginning at 6th level, the power of your personality radiates forth and influences those around you. You learn to impose your personality on the world around you in new ways. You may create one of the following magical effects as an action, bonus action or reaction.
( Entrancing Movement:
whenever a creature hits you with an opportunity attack that creature takes psychic damage equal to your dexterity modifier modifier plus half your bard level. In addition you can cast the spell charm person without spending a spell slot. when you reach 14th level you can cast the irresistible dance spell in this way as well. You can only cast a spell this way once per long rest.
Heroes' Waltz:
You begin to dance, radiating an aura of certainty and safety. For the next minute, every time you or a friendly creature within 15 feet of you needs to make a saving throw, they may add your Charisma modifier to that saving throw. This effect ends early if you are knocked unconscious or die. )
Prodigious performer.
At 6th level, you are an expert at dance, allowing your dances to be done with near-perfection. When you make a Dexterity (Acrobatics) or Charisma (Performance) or (Persuasion) check, you can treat a d20 roll of 4 or lower as 5
Agile strike
At 8th level when you expend a use of your bardic inspiration as part of your action, bonus action or reaction you can make one dancing strike as part of that action, bonus action or reation.
War Dance
At 8th level Your dance is violent and evocative of destruction and fury. For the next minute, you and every friendly creature within 15 feet of you may add your Charisma modifier as psychic damage to the damage rolls of their weapon, unarmed or spell attacks. This effect ends early if you are knocked unconscious or die. (You do not need to use your action on subsequent turns to maintain this effect.) Once you use this feature, you must finish a short or long rest before using it again.
Dance initiative
When you roll a 20 or more on initiative if you are able gain back two of your used bardic inspiration. Add plus 1 to your initiative rolls
Persuasive dance
You have advantage on all DEX (Acrobatics) CHA (Performance) and CHA ( Persuasion) skill checks.
Dance together
At 12th level, you have mastered the art of your dance to such an extent that you can impart that knowledge on others. When you use one of your Dance Arcanum features, you may select a creature within 30 feet of you to dance with you, able to use that dance maneuver once any time within the next minute.
Endless Dance
At 14th level your dance has become so invigorated that it can inspire an ally to attack. A creature that gains temporary hit points from your inspirational dance can chose to use their reaction to make one weapon attack. In addition your endless dance allows you to more easily avoid being hit. You can use a bonus action to expend a bardic inspiration die, you can take the dodge action as part of that bonus action.
Crowd pleaser
Beginning at 14th level, you have learned to draw power from your audience. For every friendly creature within 15 feet of you, you add +1 to your Bardic Inspiration Dice rolls, to a maximum of +3. (For example, if you have 3 friendly creatures within 15 feet of you, your Bardic Inspiration Die becomes 1d10 + 3, or 1d12 + 3 as of 15th level.)
If anyone knows how to make homebrews pretty please make this for me. I will pay. I just don't know how to work systems and whatnot
College of the Dancer
To be a Bard is to create. To create art and invoke emotion within those who perceive it. Music is powerful in this way, as music has the ability to communicate emotion and power to any creature that hears it. So if one where to embody music, their form would carry that innate magic, would it not? This is the philosophy shared by Bards of the College of the Dancer. Control the battle field in the front line supporting your party
Warding Beauty
Upon taking this archetype at 3rd level, when you are not wearing armor or wielding a shield, your base armor class is equal to 10 + your Dexterity modifier + your Charisma modifier.
Fast movement
At 3rd level if you are not wearing armour or a shield your speed becomes +10 at 14th level +5 more.
Dancing strike
you have proficiency with whips. When you perform an finesse attack you, use your bardic die + dexterity modifier to calculate damage. At 5th level you can perform two strikes with the same action however you must roll a separate attack roll.
Dance Arcanum
Also beginning at 3rd level, you no longer need a spellcasting focus when casting your Bard spells so long as you are dancing as a part of your somatic components. Additionally, you learn to create unique magical effects with your dances. You may expend one use of your Bardic Inspiration to create one of the following effects:
( Inspirational Dance:
as a bonus action you can use one of your bardic inspiration die to reinvigorate who can see you. When you do, roll a bardic inspiration die. That creature gains temporary hit points equal the number plus your charisma modifier. When a creature gains hit points this way, it can immediately use its reaction to move up to its speed without provoking an opportunity attack or take the dodge action. At 12th level heal a d6 + your Charisma Modifier before granting temporary hit points.
Blade dance:
Your dance evokes the elegance and hostility of the mighty Viper. If a creature makes a melee attack against you, regardless of if they hit or miss, you may make a single dancing strike attack against that creature as a reaction. When making this attack, you roll your Bardic Inspiration Die and add the value rolled to that attack's damage. Example: The attack damage roll + your bardic inspiration die. At 12th level deal an additional d12 of psychic damage.
Creative dance:
You evoke the power of your raw personality and impose it upon the world. As a part of a spell attack, you may expend a use of your Bardic Inspiration, rolling your Bardic Inspiration Die + your Charisma Modifier and adding the value rolled to the damage of that spell. At 12th level deal an additional d12 of psychic damage
Shield Dance:
You embody the power of your muse. As a bonus action, you strike a pose of confidence and power, rolling your Bardic Inspiration Die and granting yourself temporary hit points equal to the value rolled + your DEX modifier. You lose these temporary hit points at the beginning of your next turn. At 12th level you do not lose your temporary hit points at the beginning of your turns. You can choose to use your remaining temporary hit points and add it to your next finesse attack, the additional damage is psychic damage. Once the attack hits your temporary hit points are gone. )
Wind dance
At 6th You lighten your steps, increasing the efficiency of your stride. When you expend a Bardic Inspiration you may use up to your remaining movement without promoting an opportunity Attack. Raging wind dance: Starting at 9th level When you use wind dance and an ally is within 5ft of you, you can grab them and together use your remaining movement without promoting an opportunity attack.
Alluring Dance
At 6th level You embody the elegance and beauty of music momentarily. As an action, you may expend a Bardic Inspiration Die, forcing a single creature of your choice within 30 feet of you that can see and/or hear you to make a Wisdom Saving throw against your Bard spell save DC. On a failure, this creature may not target you directly with any weapon attacks or harmful spells until the beginning of your next turn. This does not effect area of effect spells, however. Any creature immune to the Charmed condition automatically passes this saving throw, and if the creature has advantage against Charm, they also have advantage on this saving throw.
Dazzling confidence
Beginning at 6th level, the power of your personality radiates forth and influences those around you. You learn to impose your personality on the world around you in new ways. You may create one of the following magical effects as an action, bonus action or reaction.
( Entrancing Movement:
whenever a creature hits you with an opportunity attack that creature takes psychic damage equal to your dexterity modifier modifier plus half your bard level. In addition you can cast the spell charm person without spending a spell slot. when you reach 14th level you can cast the irresistible dance spell in this way as well. You can only cast a spell this way once per long rest.
Heroes' Waltz:
You begin to dance, radiating an aura of certainty and safety. For the next minute, every time you or a friendly creature within 15 feet of you needs to make a saving throw, they may add your Charisma modifier to that saving throw. This effect ends early if you are knocked unconscious or die. )
Prodigious performer.
At 8th level, you are an expert at dance, allowing your dances to be done with near-perfection. When you make a Dexterity (Acrobatics) or Charisma (Performance) or (Persuasion) check, you can treat a d20 roll of 4 or lower as 5
Agile strike
At 8th level when you expend a use of your bardic inspiration as part of your action, bonus action or reaction you can make one dancing strike as part of that action, bonus action or reation.
War Dance
At 12th level Your dance is violent and evocative of destruction and fury. For the next minute, you and every friendly creature within 15 feet of you may add your Charisma modifier as psychic damage to the damage rolls of their weapon, unarmed or spell attacks. This effect ends early if you are knocked unconscious or die. (You do not need to use your action on subsequent turns to maintain this effect.) Once you use this feature, you must finish a short or long rest before using it again.
Dance initiative
At 12th level When you roll a 20 or more on initiative if you are able gain back two of your used bardic inspiration. Add plus 1 to your initiative rolls
Persuasive dance
At 12th level You have advantage on all DEX (Acrobatics) CHA (Performance) and CHA ( Persuasion) skill checks.
Dance together
At 12th level, you have mastered the art of your dance to such an extent that you can impart that knowledge on others. When you use one of your Dance Arcanum features, you may select a creature within 30 feet of you to dance with you, able to use that dance maneuver once any time within the next minute.
Endless Dance
At 14th level your dance has become so invigorated that it can inspire an ally to attack. A creature that gains temporary hit points from your inspirational dance can chose to use their reaction to make one weapon attack. In addition your endless dance allows you to more easily avoid being hit. You can use a bonus action to expend a bardic inspiration die, you can take the dodge action as part of that bonus action.
Crowd pleaser
Beginning at 14th level, you have learned to draw power from your audience. For every friendly creature within 15 feet of you, you add +1 to your Bardic Inspiration Dice rolls, to a maximum of +3. (For example, if you have 3 friendly creatures within 15 feet of you, your Bardic Inspiration Die becomes 1d10 + 3, or 1d12 + 3 as of 15th level.)
Might be a good idea to reach out on the homebrew forum. They are masters at using the homebrew system there.
DM mostly, Player occasionally | Session 0 form | Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock | He/Him/They/Them
You can try DDB for free using the Basic Rules, free adventures, MCV1:SC, and homebrew. Answers about physical books, purchases, and subbing.
What is it like to be on the forums.
I'll make it for free!
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
Thank you
For real! That would freaking be amazing!!
Ofc man, you won't be able to add it to your character sheet w/o a membership though, but I'd love to make it, as I may use it myself.
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
Of course. It would be so cool if you like it enough to use it. I have a membership so I'll be able to use it.