As the title says, I'm having a tough time choosing a domain for my cleric.
Current party comp: Warlock(not hexblade), Monk, Divine Sorc, Shepard Druid. Now, I realize this is not exactly an idea party comp, but it is what it is.
Our DM is quite good, and puts a lot of emphasis on the Social and Exploration pillars of play.
I'm kinda hesitant to play a frontline cleric because of the penalties to heavy armor uses in ToA, that and the only other melee is a monk, though i'm sure he would like some company.
Was thinking either Light or Nature. Flavor-wise, Nature seems like it might work well..? Haven't not played ToA yet, I'm unsure how of how useful the Nature class features are.
Any thoughts from you experienced Clerics and ToA survivors?
As the title says, I'm having a tough time choosing a domain for my cleric.
Current party comp: Warlock(not hexblade), Monk, Divine Sorc, Shepard Druid. Now, I realize this is not exactly an idea party comp, but it is what it is.
Our DM is quite good, and puts a lot of emphasis on the Social and Exploration pillars of play.
I'm kinda hesitant to play a frontline cleric because of the penalties to heavy armor uses in ToA, that and the only other melee is a monk, though i'm sure he would like some company.
Was thinking either Light or Nature. Flavor-wise, Nature seems like it might work well..? Haven't not played ToA yet, I'm unsure how of how useful the Nature class features are.
Any thoughts from you experienced Clerics and ToA survivors?
Not that anyone replied, but I decided to go with Nature.
Case closed.