I wanted to make a Cleric Subclass that was based on gods like Hermes and focused not only on mobility but also giving the player an incentive to make effective use of their spells every turn. It ended up being a sort-of Pet Class, with a focus on slowly building up the power of this living portal-like entity called a "Living Gate", and then unleashing that power to harm your enemies or aid your allies. I also wanted to try a different take on the expanded spell list design, allowing the player to choose exactly which spells they get but severely limiting the total number of spells. What resulted is an incredibly Versatile and Tactical Subclass that is very fun to play imo.
I've made sure everything works properly with D&D Beyond Character Sheets, so please give it a try and let me know what you think so I can improve on it in Version 2.
https://www.dndbeyond.com/subclasses/2770119-divine-gate-domain
I wanted to make a Cleric Subclass that was based on gods like Hermes and focused not only on mobility but also giving the player an incentive to make effective use of their spells every turn. It ended up being a sort-of Pet Class, with a focus on slowly building up the power of this living portal-like entity called a "Living Gate", and then unleashing that power to harm your enemies or aid your allies. I also wanted to try a different take on the expanded spell list design, allowing the player to choose exactly which spells they get but severely limiting the total number of spells. What resulted is an incredibly Versatile and Tactical Subclass that is very fun to play imo.
I've made sure everything works properly with D&D Beyond Character Sheets, so please give it a try and let me know what you think so I can improve on it in Version 2.