Sorry if this is covered elsewhere on the forum...
I am building my death domain cleric and with the Reaper class feature, I am trying to add Chill Touch to my spellbook of spells known. I cannot find the spell to add it and am unsure mechanically of how to add it to my character sheet using this. If it can't be done and I have to add it manually that is fine, but I am unsure how to add spells beyond what is allowed due to the site restricting me. Thanks!
Have your DM make an exact replica of Chill Touch under their Homebrew feature and include the Cleric class. Then ensure you have the Homebrew option selected and you should be able to see it and select it. That's what I did with one of the characters in my campaign.
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#OpenD&D #ORC
"...or you can find the secret tunnel that leads to the Vault of Dickish DM which is filled with 10,000,000 copper coins and a 5,000 pound solid gold statue of a middle finger that is too big to fit through the door."
Doesn't the Reaper domain feature have dropdown lists for the spell?
This. Go to class -> class features and expand "reaper". You should have a drop down list of qualifying spells. Select Chill Touch, and it should show up on your character sheet.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Doesn't the Reaper domain feature have dropdown lists for the spell?
This. Go to class -> class features and expand "reaper". You should have a drop down list of qualifying spells. Select Chill Touch, and it should show up on your character sheet.
Thank you, I also didn't know what I was doing wrong and this solved my problem. I was able to pick Chill Touch for my Reaper class feature and Spare the Dying was in my list of available cantrips anyway, so I could have both.
Spare the dying isn't very useful. I've played a lot of games, and not once did I see a situation that I felt called for spare the dying.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Spare the Dying might be worth use as a magic initiate cantrip in a party with no real healer, but in most cases, ewww.
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
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Hello all!
Sorry if this is covered elsewhere on the forum...
I am building my death domain cleric and with the Reaper class feature, I am trying to add Chill Touch to my spellbook of spells known. I cannot find the spell to add it and am unsure mechanically of how to add it to my character sheet using this. If it can't be done and I have to add it manually that is fine, but I am unsure how to add spells beyond what is allowed due to the site restricting me. Thanks!
Have your DM make an exact replica of Chill Touch under their Homebrew feature and include the Cleric class. Then ensure you have the Homebrew option selected and you should be able to see it and select it. That's what I did with one of the characters in my campaign.
#OpenD&D #ORC
"...or you can find the secret tunnel that leads to the Vault of Dickish DM which is filled with 10,000,000 copper coins and a 5,000 pound solid gold statue of a middle finger that is too big to fit through the door."
Doesn't the Reaper domain feature have dropdown lists for the spell?
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
This. Go to class -> class features and expand "reaper". You should have a drop down list of qualifying spells. Select Chill Touch, and it should show up on your character sheet.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Thank you, I also didn't know what I was doing wrong and this solved my problem. I was able to pick Chill Touch for my Reaper class feature and Spare the Dying was in my list of available cantrips anyway, so I could have both.
Cool, glad to help.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Spare the dying isn't very useful. I've played a lot of games, and not once did I see a situation that I felt called for spare the dying.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I don't think that anyone's ever taken Spare the Dying in any game I've ever been in, and its absence has never been missed.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I have taken it. Not worth it at all.
The reason is quite simple: Healing Word
Every time I want to use Spare the Dying, I had a 1st level slot and OBVIOUSLY Healing word does it better.
I could see Spare the Dying being taken by some kind of Army medic. But you only really need it if you have a TON of allies dying all around you.
Spare the Dying might be worth use as a magic initiate cantrip in a party with no real healer, but in most cases, ewww.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha